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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
QUOTE Improved final battle with Melissan will be implemented in v5. Do you mean that you won't play the mod till that time? That was the original plan since last year I played through the entire saga from level 1 to 38. But... I'm not so sure I can hold out since IA just sounds so meaty! Perhaps I'll try a very unique character to roleplay, not to see if I can make it to the end, but rather to see it's fate through. If everyone succeeded, there would be no heroes! The bad guys have to win sometimes! QUOTE Indeed! It's a long term project to revolutionize BG2 and we are about midway now. Cheers Sikret ![]() QUOTE Thanks, but it's only Sikret the one that we have to thank for making this mod. Also don't forget that Sikret fortunately is always open to suggestions (from a new quest to an improved battle), so if you have any don't hesitate to post them. Will do! QUOTE Yes I think that new Bhaalspawn powers would be a nice addition. Maybe it would be nice if the player started gaining some of them from the beginning of the SoA part. Like in BG1, 1 new power/chapter until the first confrontation with Irenicus where the PC loses them. And then regaining them after Irenicus is dead. And of course then in ToB the PC could gain again more powers everytime he/she kills one of the Five. (What do you think Sikret?) This sounds like a great idea! Edit: Small random question. Does IA utilize scaling AI for different difficulty settings? This post has been edited by luan: May 4 2007, 01:56 AM |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Perhaps I'll try a very unique character to roleplay, not to see if I can make it to the end, but rather to see it's fate through. If everyone succeeded, there would be no heroes! The bad guys have to win sometimes! I like this perspective and viewpoint: "The bad guys have to win sometimes!". It's realism. But, do you mean that you intend to play a no-reloads game with IA installed? thetruth can say (better than I could) how such a challenge can be difficult. I think it is worth the attempt but not in your first IA game. Perhaps, you need some general knowledge about the game's difficulty and then start a no-reload challenge. QUOTE Edit: Small random question. Does IA utilize scaling AI for different difficulty settings? In IA v3, there were a few battles in which the combat scripts were different in different diffuclty settings of the game; but later I omitted most of them in IA v4 and newer versions and kept the most difficult scripts for all difficulty settings. Now, only Lavok has that kind of script. If you meet him with the easiest difficulty setting or with a low level party, he will be a bit easier to defeat. I used this for Lavok, because a low level party or a less skilled player might constantly fail against him and be stucked there. This post has been edited by Sikret: May 5 2007, 04:38 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 07:55 AM |