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> A July- December marathon, What's planned for IA V6
Sikret
post Apr 15 2007, 02:02 PM
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I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.

thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows:

1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself.

2- Extended Twisted Rune (new big quest)

3- Expanded Fighter Stronghold

4- Improved TOB Final battle at throne of Bhaal

5- Expanded Druid Stronghold.

I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.)

Cheers

This post has been edited by Sikret: Oct 14 2007, 11:38 AM


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luan
post May 3 2007, 11:03 PM
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QUOTE
Improved final battle with Melissan will be implemented in v5. Do you mean that you won't play the mod till that time?

That was the original plan since last year I played through the entire saga from level 1 to 38. But... I'm not so sure I can hold out since IA just sounds so meaty!

Perhaps I'll try a very unique character to roleplay, not to see if I can make it to the end, but rather to see it's fate through. If everyone succeeded, there would be no heroes! The bad guys have to win sometimes!

QUOTE
Indeed! It's a long term project to revolutionize BG2 and we are about midway now.

Cheers

Sikret

smile.gif

QUOTE
Thanks, but it's only Sikret the one that we have to thank for making this mod.
Also don't forget that Sikret fortunately is always open to suggestions (from a new quest to an improved battle), so if you have any don't hesitate to post them.

Will do!

QUOTE
Yes I think that new Bhaalspawn powers would be a nice addition.

Maybe it would be nice if the player started gaining some of them from the beginning of the SoA part. Like in BG1, 1 new power/chapter until the first confrontation with Irenicus where the PC loses them. And then regaining them after Irenicus is dead.
And of course then in ToB the PC could gain again more powers everytime he/she kills one of the Five.
(What do you think Sikret?)

This sounds like a great idea!

Edit: Small random question. Does IA utilize scaling AI for different difficulty settings?

This post has been edited by luan: May 4 2007, 01:56 AM
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Sikret
post May 4 2007, 10:02 AM
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QUOTE(luan @ May 4 2007, 03:33 AM) *

Perhaps I'll try a very unique character to roleplay, not to see if I can make it to the end, but rather to see it's fate through. If everyone succeeded, there would be no heroes! The bad guys have to win sometimes!


I like this perspective and viewpoint: "The bad guys have to win sometimes!". It's realism. But, do you mean that you intend to play a no-reloads game with IA installed? thetruth can say (better than I could) how such a challenge can be difficult. I think it is worth the attempt but not in your first IA game. Perhaps, you need some general knowledge about the game's difficulty and then start a no-reload challenge.
QUOTE
Edit: Small random question. Does IA utilize scaling AI for different difficulty settings?


In IA v3, there were a few battles in which the combat scripts were different in different diffuclty settings of the game; but later I omitted most of them in IA v4 and newer versions and kept the most difficult scripts for all difficulty settings. Now, only Lavok has that kind of script. If you meet him with the easiest difficulty setting or with a low level party, he will be a bit easier to defeat. I used this for Lavok, because a low level party or a less skilled player might constantly fail against him and be stucked there.

This post has been edited by Sikret: May 5 2007, 04:38 PM


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Posts in this topic
Sikret   A July- December marathon   Apr 15 2007, 02:02 PM
Shaitan   What about doing something to Irenicus' Dungeo...   Apr 15 2007, 07:56 PM
Roy   Hi How about a quest to find out about all the go...   Apr 16 2007, 08:56 PM
coaster   Well done on an excellent mod Sikret. I'd sug...   Apr 16 2007, 09:52 PM
leonidas   I have many many suggestions, but top of the list ...   Apr 16 2007, 10:08 PM
thetruth   @Sikret I think that you should pin up this threa...   Apr 16 2007, 11:13 PM
Sikret   Welcome to BWL, coaster and Roy! (and many tha...   Apr 17 2007, 10:27 AM
Shaitan   Hi again! Can traps be altered? If so, can th...   Apr 17 2007, 07:46 PM
thetruth   This is a good suggestion. I had asked Sikret abo...   Apr 17 2007, 07:58 PM
Shaitan   Yeah or it could be that enemies would be warned i...   Apr 17 2007, 08:04 PM
Raven   Hi! I haven't played very much of this gr...   Apr 21 2007, 03:06 PM
Shaitan   Hi! I haven't played very much of this g...   Apr 22 2007, 10:45 AM
Sikret   Good suggestion, but I have already added somet...   Apr 21 2007, 03:36 PM
thetruth   @Sikret What about the traps we discussed before?...   Apr 22 2007, 11:18 AM
Sikret   @Sikret What about the traps we discussed befor...   Apr 22 2007, 02:35 PM
leonidas   How do you feel about fixing bugs with the origina...   Apr 22 2007, 11:32 AM
Sikret   How do you feel about fixing bugs with the origin...   Apr 22 2007, 02:38 PM
leonidas   I feel great while doing so :D and I have already...   Apr 24 2007, 08:55 AM
Sikret   I feel great while doing so :D and I have alread...   Apr 24 2007, 01:08 PM
Roy   4- Improved TOB Final battle at throne of Bhaal ...   Apr 28 2007, 09:21 PM
Sikret   [quote name='Sikret' post='21527' date='Apr 15 20...   Apr 30 2007, 12:27 PM
luan   Finally was able to register on these forums (didn...   May 3 2007, 06:38 AM
Sikret   Welcome to BWL, luan! And thanks for your very...   May 3 2007, 12:49 PM
thetruth   Welcome to the BWL forums luan :) I did imme...   May 3 2007, 05:44 PM
luan   That was the original plan since last year I play...   May 3 2007, 11:03 PM
Sikret   Perhaps I'll try a very unique character to r...   May 4 2007, 10:02 AM
luan   Oh no no! I meant it more along the lines of ...   May 4 2007, 03:20 PM
Demivrgvs   The-Bigg made a tweak tha can set difficulty on in...   May 5 2007, 08:03 AM
Clown   Just completed the SOA portion of the game with my...   May 10 2007, 07:24 AM
thetruth   I am sure that in the 5th version of the mod Sikre...   May 10 2007, 03:29 PM
Roy   I thought about the game for a couple days on the ...   Jun 9 2007, 07:57 PM
Roy   Could you add a rod of reversel,one that casts rub...   Jun 11 2007, 01:07 PM
jebu   Mace of Disruption seems too easy to get and upgra...   Sep 24 2007, 08:20 AM
jebu   I know the silver dragon eggs are used for the upg...   Sep 27 2007, 02:33 AM
Arkain   1. You need the blood, not the eggs. 2. You can sa...   Sep 27 2007, 02:27 PM
jebu   I know you can let the eggs be sacrificed, I just ...   Sep 27 2007, 03:02 PM
Raven   @ Arkain In fact jebu is right that you need the ...   Sep 27 2007, 03:38 PM
Arkain   I knew I forgot something... *whistle*   Sep 27 2007, 04:10 PM
Ryel ril Ers   Possible new contents: 1) Improved cowled enforce...   Oct 1 2007, 11:16 AM
Sikret   Thanks for the suggestions, Ryel! 1) Improved...   Oct 1 2007, 11:39 AM
Ryel ril Ers   Thanks for the suggestions, Ryel! 1) Improved...   Oct 1 2007, 07:32 PM
Sikret   The vampire lord and the vampire of the twisted ru...   Oct 2 2007, 06:56 AM
JohnGalt   Similiarly to what the previous poster suggested a...   Oct 1 2007, 04:15 PM
luan   I noticed DavidW released version 1 for his SCSII ...   Oct 16 2007, 12:09 PM
Sikret   It's a bad comparison, luan! IA is much mo...   Oct 16 2007, 01:00 PM
lroumen   Sikret, I think Exnem's Vault also uses an ite...   Oct 16 2007, 01:27 PM
Sikret   Sikret, I think Exnem's Vault also uses an ite...   Oct 16 2007, 01:40 PM
lroumen   No, I was indeed referring to version 5. I thought...   Oct 16 2007, 02:01 PM
Shaitan   Actually iitems adds items to random creatures at ...   Oct 16 2007, 04:10 PM
DavidW   I seem to recall there's an item randomiser in...   Oct 16 2007, 06:57 PM
Sikret   Actually iitems adds items to random creatures at ...   Oct 17 2007, 07:40 AM
Sikret   [quote name='Shaitan' post='26093' date='Oct 16 20...   Oct 18 2007, 06:20 PM
luan   Random suggestion: some sort of incentive(aside fr...   Oct 17 2007, 08:54 AM
Sikret   The spellhold's difficulty varies with party...   Oct 17 2007, 09:12 AM
DavidW   At the risk of repetition: Weimer's IWD2 ease-...   Oct 18 2007, 11:35 PM
Sikret   Shuffling different items (axes, daggers, etc) wit...   Oct 19 2007, 12:59 AM
DavidW   Well, ultimately the effect is pretty similar: a g...   Oct 19 2007, 01:44 AM
Sikret   If they are ultimately the same, then I invite eve...   Oct 19 2007, 01:58 AM
DavidW   OK, so maybe this is a communications breakdown - ...   Oct 19 2007, 03:05 PM
Sikret   OK, so maybe this is a communications breakdown - ...   Nov 25 2007, 04:02 PM


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