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Apr 15 2007, 02:02 PM
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 3 2007, 06:38 AM
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#2
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Forum Member Posts: 100 Joined: 25-April 07 |
Finally was able to register on these forums (didn't figure to look for my validation email hidden in my spam folder for gmail)
Regardless. I find it fascinating how such a game has aged so gracefully and remain so strongly supported almost solely by a hardcore, die-hard fan base. I've been following Improved Anvil the past few months but have yet to try it out due to current time constraints. However, I did immensely enjoy playing through an entire Tactics/Ascension game on Insane. I loved it so much that afterwards I started inflating NPC stats and adding abilities/spells/protections to make key battles more daunting! But to hear that Improved Anvil can provide an even more challenging tactical experience (with legal NPCs) via intelligent scripting and game/item rebalancing, I'm stoked! It's easy to make something impossible, but it takes an artist to make it *seem* impossible. It just makes victory that much sweeter. (I know Tactics Irenicus was complete cheese, but man did I dance around my living room at 5am when that @&#*$ stopped moving!) So what's the point of this rambling? Well, I realize that a mod like Improved Anvil is very niche and not for everyone. But for those hardcore players out there who love merciless challenges. I'd like to voice my appreciation for Sikret, thetruth, and all others who contribute to making these awesome mods. I can't wait to play! And I wish Sikret and the testers the best of luck on making the final battle with Melissan something for us to whine about, cry about, celebrate, then brag to our friends as they look at us funny. Edit: Also like Roy stated, what is V5 planning to do with the extra Bhaal powers? I felt those really contributed to the entire "rise to power" theme as well as fleshing out the main character. In some cases (like timing focus with Mel's time-stop) it added extra dimensions to the tactical possibilities of the final battle. Extra abilities would have to be balanced and could be counter to keeping everything "legal". But, I guess godlike beings don't necessarily have to follow the rules. It's ambitious, but a mod like IA is ambitious by definition. This post has been edited by luan: May 3 2007, 06:51 AM |
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Sikret A July- December marathon Apr 15 2007, 02:02 PM
Shaitan What about doing something to Irenicus' Dungeo... Apr 15 2007, 07:56 PM
Roy Hi
How about a quest to find out about all the go... Apr 16 2007, 08:56 PM
coaster Well done on an excellent mod Sikret.
I'd sug... Apr 16 2007, 09:52 PM
leonidas I have many many suggestions, but top of the list ... Apr 16 2007, 10:08 PM
thetruth @Sikret
I think that you should pin up this threa... Apr 16 2007, 11:13 PM
Sikret Welcome to BWL, coaster and Roy! (and many tha... Apr 17 2007, 10:27 AM
Shaitan Hi again!
Can traps be altered? If so, can th... Apr 17 2007, 07:46 PM
thetruth This is a good suggestion.
I had asked Sikret abo... Apr 17 2007, 07:58 PM
Shaitan Yeah or it could be that enemies would be warned i... Apr 17 2007, 08:04 PM
Raven Hi!
I haven't played very much of this gr... Apr 21 2007, 03:06 PM
Shaitan
Hi!
I haven't played very much of this g... Apr 22 2007, 10:45 AM
Sikret
Good suggestion, but I have already added somet... Apr 21 2007, 03:36 PM
thetruth @Sikret
What about the traps we discussed before?... Apr 22 2007, 11:18 AM
Sikret
@Sikret
What about the traps we discussed befor... Apr 22 2007, 02:35 PM
leonidas How do you feel about fixing bugs with the origina... Apr 22 2007, 11:32 AM
Sikret How do you feel about fixing bugs with the origin... Apr 22 2007, 02:38 PM
leonidas
I feel great while doing so :D and I have already... Apr 24 2007, 08:55 AM
Sikret
I feel great while doing so :D and I have alread... Apr 24 2007, 01:08 PM
Roy
4- Improved TOB Final battle at throne of Bhaal
... Apr 28 2007, 09:21 PM
Sikret [quote name='Sikret' post='21527' date='Apr 15 20... Apr 30 2007, 12:27 PM
Sikret Welcome to BWL, luan! And thanks for your very... May 3 2007, 12:49 PM
thetruth Welcome to the BWL forums luan :)
I did imme... May 3 2007, 05:44 PM
luan
That was the original plan since last year I play... May 3 2007, 11:03 PM
Sikret
Perhaps I'll try a very unique character to r... May 4 2007, 10:02 AM
luan
Oh no no! I meant it more along the lines of ... May 4 2007, 03:20 PM
Demivrgvs The-Bigg made a tweak tha can set difficulty on in... May 5 2007, 08:03 AM
Clown Just completed the SOA portion of the game with my... May 10 2007, 07:24 AM
thetruth I am sure that in the 5th version of the mod Sikre... May 10 2007, 03:29 PM
Roy I thought about the game for a couple days on the ... Jun 9 2007, 07:57 PM
Roy Could you add a rod of reversel,one that casts rub... Jun 11 2007, 01:07 PM
jebu Mace of Disruption seems too easy to get and upgra... Sep 24 2007, 08:20 AM
jebu I know the silver dragon eggs are used for the upg... Sep 27 2007, 02:33 AM
Arkain 1. You need the blood, not the eggs.
2. You can sa... Sep 27 2007, 02:27 PM
jebu I know you can let the eggs be sacrificed, I just ... Sep 27 2007, 03:02 PM
Raven @ Arkain
In fact jebu is right that you need the ... Sep 27 2007, 03:38 PM
Arkain I knew I forgot something... *whistle* Sep 27 2007, 04:10 PM
Ryel ril Ers Possible new contents:
1) Improved cowled enforce... Oct 1 2007, 11:16 AM
Sikret Thanks for the suggestions, Ryel!
1) Improved... Oct 1 2007, 11:39 AM
Ryel ril Ers Thanks for the suggestions, Ryel!
1) Improved... Oct 1 2007, 07:32 PM
Sikret The vampire lord and the vampire of the twisted ru... Oct 2 2007, 06:56 AM
JohnGalt Similiarly to what the previous poster suggested a... Oct 1 2007, 04:15 PM
luan I noticed DavidW released version 1 for his SCSII ... Oct 16 2007, 12:09 PM
Sikret It's a bad comparison, luan! IA is much mo... Oct 16 2007, 01:00 PM
lroumen Sikret, I think Exnem's Vault also uses an ite... Oct 16 2007, 01:27 PM
Sikret Sikret, I think Exnem's Vault also uses an ite... Oct 16 2007, 01:40 PM
lroumen No, I was indeed referring to version 5. I thought... Oct 16 2007, 02:01 PM
Shaitan Actually iitems adds items to random creatures at ... Oct 16 2007, 04:10 PM
DavidW I seem to recall there's an item randomiser in... Oct 16 2007, 06:57 PM
Sikret Actually iitems adds items to random creatures at ... Oct 17 2007, 07:40 AM
Sikret [quote name='Shaitan' post='26093' date='Oct 16 20... Oct 18 2007, 06:20 PM
luan Random suggestion: some sort of incentive(aside fr... Oct 17 2007, 08:54 AM
Sikret The spellhold's difficulty varies with party... Oct 17 2007, 09:12 AM
DavidW At the risk of repetition: Weimer's IWD2 ease-... Oct 18 2007, 11:35 PM
Sikret Shuffling different items (axes, daggers, etc) wit... Oct 19 2007, 12:59 AM
DavidW Well, ultimately the effect is pretty similar: a g... Oct 19 2007, 01:44 AM
Sikret If they are ultimately the same, then I invite eve... Oct 19 2007, 01:58 AM
DavidW OK, so maybe this is a communications breakdown - ... Oct 19 2007, 03:05 PM
Sikret OK, so maybe this is a communications breakdown - ... Nov 25 2007, 04:02 PM![]() ![]() |
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