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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 137 Joined: 11-March 07 ![]() |
I've just completed my maiden run-through of IA 4.1 (easter break; lots of free time), and I wanted to offer a heart-felt thanks to sikret and co for producing such an outstanding mod. When I first found the site, I did rub my eyes in disbelief; that people would still put so much legitimate effort in making new content for a 6 year old game shocked me, but I'm glad you do. It's also nice to see a genuine tactical challenge over vanilla BG 2 and other so-called difficulty-enchancing mods, because lets face it, it's easy to make a battle that's impossible, it's quite another matter to make a battle that you only think is impossible for the first few goes and then you realise, hey, it's just very very difficult. Personally I think IA treads this line well with stuff like epic divine encounter and imp yaga shura.
As for my favourite parts, well I like the new scripting. It's nice to see intelligent spell use and along with that liches that don't immediately cast time stop when you engage them. I was also pleasantly surprised to see that, in addition to the new features, some of the previous battles had been retooled (enjoyed the new sewer party a lot). On the downside: golems. I must of killed at least....200 golems, during the course of the mod, and every fight seemed to have golems added. Felt like a freaking country golem jamberoo. Imo, there could be more variation. So, anyway, to sikret, and all the lost hair that I forcefully tugged out of my scalp in frustration. Keep up the good work, sir. (Oh yeah, because I won't be picking up the BG 2 reins again for a while, to sate my curiosity, where is the lord of hordes encounter? I managed to miss it completely. And who is limak and why do you take his brain? ![]() |
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#2
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
Congratulations leonidas .
![]() Wow completing the game in a such a brief time is certainly a new record (at least for IA). And I am very glad that you liked it. QUOTE because lets face it, it's easy to make a battle that's impossible, it's quite another matter to make a battle that you only think is impossible for the first few goes and then you realise, hey, it's just very very difficult. Personally I think IA treads this line well with stuff like epic divine encounter and imp yaga shura I agree with this. The important thing is to enjoy this kind of difficulty and not get frustrated (it's not easy, I know). QUOTE On the downside: golems. I must of killed at least....200 golems, during the course of the mod, and every fight seemed to have golems added. Felt like a freaking country golem jamberoo. Imo, there could be more variation. Hehe I concur. But what can we do, it's Sikret's favourite type of monster ![]() But what is good about Golems is that you can give them as many resistances and abilities you want and they can be justified since they are magical constructions. This way players won't complain about unjustifiable resistances/abilities. ![]() QUOTE where is the lord of hordes encounter SPOILERS - - - - - Horde of Lords are the Sk.Lords that respawn in the area of the Temple and Nyalee (Yagashura's mother). About Limak, I don't remember this name, though I think I have seen his brain somewhere ![]() |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Hehe I concur. But what can we do, it's Sikret's favourite type of monster ![]() ![]() -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 19th July 2025 - 09:42 AM |