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> Item Randomization Question
Mongerman
post Apr 21 2007, 12:22 AM
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Sikret, could you offer some details on item randomization? Not spoilers, but rather how it works. For example, will important or powerful items be randomised into baskets in the bridge/dock district? I'll hate to have to search every nook and cranny...

[edit] I just had to run from my first random city encounter. My multiplyer created f/m and r/c just couldnt handle it. Not to mention my lack of equipment and party members...

This post has been edited by Mongerman: Apr 21 2007, 12:50 AM
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Sikret
post Apr 22 2007, 07:12 AM
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@thetruth
Reflection Shield is not in the randomization program in the publicly release version of the mod. It was there in the version you tested, but later I removed it from the program and increased its price in the store instead. I don't know which decision was the best. We can discuss further the collection of items which should be in the randomization program for IA v5 later.


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thetruth
post Apr 22 2007, 11:16 AM
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QUOTE(Sikret @ Apr 22 2007, 09:12 AM) *

@thetruth
Reflection Shield is not in the randomization program in the publicly release version of the mod. It was there in the version you tested, but later I removed it from the program and increased its price in the store instead. I don't know which decision was the best. We can discuss further the collection of items which should be in the randomization program for IA v5 later.



Ah it's OK. It's not so powerful to be in the randomization program (though useful against Mages who cast Flame Arrows and a certain enemy in the Planar Sphere).

It would be also useful if you added a Bounty Hunter as enemy in the game who sets traps. The shield could reflect them (Spike Traps and Snares) back to the Bounty Hunter wink.gif .

But generally there aren't many powerful enemies in IA who use ranged weapons.


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