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The Black Wyrm's Lair Terms of Use |
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
Well done on an excellent mod Sikret.
I'd suggest an improved Bodhi element (surprised it is not already present ![]() I also think the Circus could do with a bit of additional difficulty. Not a huge increase as it is a helpful "starting quest", but it's a pushover at present. Perhaps a few more illusions, with more uncertainty over whether each enemy is "real" or not - plus some more (or different) riddles at the start? Can something be done with Lillacor (which is too easy to obtain in vanilla BG2). Perhaps an improved quest involving that weird area in the sewers under the Copper Coronet - the one with the Myconids (an improved Myconid King, with greater powers to confuse/mislead, might be good to place here?) How about something about defeating the Black Lotus drug smuggling trade? Perhaps it could tie in with the slaver/Copper Coronet quests? Or you might be offered a quest to combat the trade from Inspector Bregg (he & the other NPCs in the council building are a bit underused, and it would be nice to see some more lawful - as opposed to good - orientated quests). [the whole Lawful versus Chaotic axis is largely ignored in the BG games but that is a much bigger issue!] Cheers coaster |
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