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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 78 Joined: 13-July 05 ![]() |
Uhm, i just noticed there is a separate tool for this, and i'm not sure you are aware of it:
dltcep can generate tp2 for all game objects it edits (usage is similar to the generation of the old tbg format). -------------------- See GemRB !
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#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
QUOTE Uhm, i just noticed there is a separate tool for this Did you only notice it, or run the program as well to see what it offers at all? ![]() Thanks for the information though, I've been aware of it but others might have been not, so now they know it too. To each his own. WeiDU --automate, DLTCEP export TP2, TP2 Code Generator, etc. And it depends on the task as well: you won't use TP2CG to generate a file for 6 items. I believe TP2CG offers many settings that, for example, DLTCEP does not. The WeiDU command --automate can solve most of them, but * Some people don't like switches and character console * The_Bigg proved with a one-page long bash script that TP2CG is needless, but I said some people prefer checkboxes to programming booleans * It can't generate informative comments, to my knowledge * WeiDU started to support EFF automation after the release of TP2CG (probably due to TP2CG) * No TRA entry re-use control (minor thing, especially for smaller projects) Beside those features I listed above, (how) can DLTCEP generate a TP2 for multiple, for example 200, files? I guess modders either use --automate or TP2CG for this. -------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 23rd June 2025 - 09:53 PM |