The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Glitch in Baldurdash-WeiDU, BG2 hangs randomly
Senka
post Mar 28 2007, 08:25 PM
Post #1



Group Icon

Premium Member
Posts: 532
Joined: 12-June 05
From: Kiev, Ukraine




I played BG2 with Baldurdash-WeiDU, BGT 1.01, BGT-Tweak, TS 6.11, NeJ 6.91, and BG2-Tweak. It hung randomly upon entering areas DeArnise hold and Copper Coronet, and upon entering the room with dead Khalid in Chateau Irenicus. Moving to these areas via console also doesn't work. Renaming the areas in NI seems to fix the problem. After trying different combinations of listed mods, I managed to find out that Baldurdash/WeiDU is the one responsible.

Have anyone else encountered this problem?
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Senka
post Mar 29 2007, 08:43 AM
Post #2



Group Icon

Premium Member
Posts: 532
Joined: 12-June 05
From: Kiev, Ukraine




QUOTE
What does it mean *randomly*? Once it hangs, once it doesn't?

No. One time it's De'Arnise, another time it's Copper Coronet.
QUOTE
Did you check the installation of pure BG2-SoA/ToB versus BG2-SoA/ToB + Baldurdash v1.63?

Yes. And with Baldurdash-usual I havn't problems
QUOTE
Did you start a new game?

No. I used one save
QUOTE
Anyway, I didn't introduce changes in the core of Baldurdash after KD, and moreover I didn't touch areas, particularly those you mention.

Yes, I know. Checking the problem I didn't install bonus merchant. It didn't help
QUOTE
Thus, I'm pretty sure the source of the problem is somewhere else.

May be. System configuration, for example.
QUOTE
Oh, and your full WeiDU.log would be much appreciated.

Evening. I'm at work now smile.gif
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 10th October 2025 - 03:01 AM