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> TS and NEJ compatibility
sir thaddeus
post Mar 10 2007, 04:12 AM
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I am wanting to install both TS and NEJ with a number of other mods.
Will the mods listed below be compatible with TS and NEJ?

Quest Related:
Unfinished Business
WeiDU-Ascension
Redemption
Turnabout
Rahul Kanakia's Potion Quest
Region of Terror
Quest Pack
Improved Oasis 2
Expanded Thief Stronghold

Tweaks:
Ashes of Embers
BG2 Refinements
BG2 Tweak Pack
Oversight
Projectile Retrieval
Rogue Rebalancing Pack
Subraces or FinnJO's Subrace Mod
Unique Artifacts
Virtue
BG2 FixPack

Kits:
Harper Scout Kit
Song and Silence

NPC:
Hubelpot

NPC-Related:
Banter Packs
Berserker Minsc
CrossMod Banter Pack
Nalia Mod
Nalia's Romance
NPC Flirt Packs

Stores and Items:
Freedom's Reign/Reign of Virtue
Herbs and Potions Add-in
Improved Anvil
Improved Horns of Valhalla
Item Upgrade
Item Value Tweaks
Ribald's Genie
Unusual Oddities Shop
Rupert the dye merchant

Tactical:
Domains of Dread
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sir thaddeus
post Mar 13 2007, 03:11 AM
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Posts: 5
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Okay, so I figure the best bet to not to install mods from my list and just play TS/NeJ/IA as one?


NeJ is just read has not ties to the main SOA plot, would that make it a conversion mod or am I wrong?


QUOTE
I think Vlad has his own UB component.

Where may i find this component? and what does it do?


With the mod list i provided, i was wanting to add more to the game in terms of tatics, kits, npcs, mixed in with a vast amount of quest, new areas, items, and such.

But it looks like the I won't be able to play a mega-mod as I wanted, LOL.
Unless there are any you all suggest.

Thanks
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Sikret
post Mar 13 2007, 05:21 AM
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QUOTE(sir thaddeus @ Mar 13 2007, 07:41 AM) *
Okay, so I figure the best bet to not to install mods from my list and just play TS/NeJ/IA as one?


This is a good choice. Another choice would be to play IA (without TS and Nej) with other mods which are compatible with IA (but not with TS and Nej). You will need to see IA v4's readme for a complete list of mods which are incompatible with IA.
QUOTE
NeJ is just read has not ties to the main SOA plot, would that make it a conversion mod or am I wrong?


Vlad can reply more accurately than I do, but I think that NEJ is not a Total Conversion (TC); it's rather a semi-conversion (SC). The SOA story is still there in its place.
QUOTE
QUOTE
I think Vlad has his own UB component.

Where may i find this component?


It's in NEJ. You won't need to install it separately. (Again Vlad will correct me if I'm wrong)

QUOTE
and what does it do?


Vlad knows better than I do.
QUOTE
With the mod list i provided, i was wanting to add more to the game in terms of tatics, kits, npcs, mixed in with a vast amount of quest, new areas, items, and such.

But it looks like the I won't be able to play a mega-mod as I wanted, LOL.
Unless there are any you all suggest.


Installing too many mods together has never been a good idea. (Silverstar knows what I'm saying smile.gif ). As for kits, you can install most of the available kits (specially Auramaster Druid Kit and Riskbreaker Kit). They will work fine with IA.



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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