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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
To all players who are playing Improved Anvil:
Please feel free to submit your item upgrade requests and suggestions here in this thread. Requests or suggestions of item upgrades can be of two different forms: (1) you may mention an existent item's name in the game which you want to be upgradable. (2) You can also suggest a complete upgrade recipe by mentioning a list of ingredients and the new item's description. New item upgrades will be added to the next version of the mod with the names of people who suggested or requested them. EDIT: Please check the document "Items.txt" (available in the "documents" folder) to make sure that the item upgrade you have in mind is not already there in the mod and that your suggested upgrade is really a *new* one. Thanks. This post has been edited by Sikret: Aug 5 2006, 11:24 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 19 Joined: 3-November 06 ![]() |
Can I put in a request for an improved, improved flasher launcher.
Jan is a top level fiddler and yet his improved flasher launcher is pretty lame. Also, why would he want Cromwell to mess around with his invention when he could tinker away himself: At 1 million xp: By the addition of an alarming number of pulleys, cogs and wheels, as well as at least two whistles, Jan has managed to make reloading the weapon easier - Jan's Flasher Launcher can now fire twice per round. At 2 million xp: Using just an empty bottle and a pair of glasses of identification, Jan has managed to fashion a telescopic sight for his crossbow. When he's stopped annoying Minsc by getting him to look down it the wrong way, this results in an additional +2 to the weapon's thaco. At 4 million xp: Jan has developed a special gizmo that he can fit to the crossbow, enabling him to loose five crossbow bolts at once. Once per day, Jan can create a special racks of bolts (and an additional rack at 5, 6, 7 and 8 million xp). These are used like normal ammunition, but do 5x(1d6+1) damage while also reducing the apr to one. These only last for 12 hours. (Or cone of cold effect?? a la shot gun? - 5d6 damage to anyone within 30 ft of a 40 degree angle in front of Jan) At 6 million xp: You were sure that last time you looked, Jan's crossbow didn't have a rectangular box labelled 'Magazine - ^this way up^' sticking off it. With this addition, as well as several more pulleys and you're sure that you can see your prized Gesen bow string tangled up in there somewhere, Jan has now created the world's first automatic crossbow. Normal apr for the weapon is increased by another 1 (to a total of 3 per round). In addition, if Jan gets some peace and quiet to load the magazine, he can fire it on 'Full auto'. Once per day, Jan can create 20 'rapid-fire' bolts - these strike as normal +1 bolts, but set Jan's apr to 10. These bolts only last for 12 hours. This post has been edited by methusalar: Mar 8 2007, 11:03 PM |
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#3
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Forum Member Posts: 14 Joined: 6-January 07 ![]() |
I think there should be some sort of specifc item for Imoen.
Compared to Nalia, Jan and Edwin, she's a bit underpowered at the moment - they all get individual bonuses of extra spell slots, she gets nothing! Just a thought... |
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