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The Black Wyrm's Lair Terms of Use |
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
To all players who are playing Improved Anvil:
Please feel free to submit your item upgrade requests and suggestions here in this thread. Requests or suggestions of item upgrades can be of two different forms: (1) you may mention an existent item's name in the game which you want to be upgradable. (2) You can also suggest a complete upgrade recipe by mentioning a list of ingredients and the new item's description. New item upgrades will be added to the next version of the mod with the names of people who suggested or requested them. EDIT: Please check the document "Items.txt" (available in the "documents" folder) to make sure that the item upgrade you have in mind is not already there in the mod and that your suggested upgrade is really a *new* one. Thanks. This post has been edited by Sikret: Aug 5 2006, 11:24 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I would like a light saber, a long sword resembling the brilliant energy weapons (DnD 3.5). It can hit any creature (i.e. it acts like +6 in regards to what it can hit). The exact enchantment bonus should be +3 to +5, as you deem appropriate. This weapon ignores 4 points of AC from natural armor or suits of armor. So a monk would not loose any AC, for example, but most monsters and "soldiers" would. Secondly, all physical resistance to longswords of the target will be reduced by 25% in regards to hits from this weapon. You could call it the Longsword of Sharpness.
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