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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I just installed IA at the end of SoA. It's been nice for the most part. Irenicus at the Tree seemed to be Unbreechable - that's not fair. I did kill him with Dragon's Breath, no characters died, and no reload, but still. Irenicus in hell was a nice improvement over the stock game without being totally overboard like Tactics Improved Irenicus. I then went through Saradush and Watcher's Keep (through level 4). I have no major complaints there either. The game has become more challenging. However, when I received Angurvadal and left the Watcher's Keep to face the demon lord (upper right area at Watcher's Keep's exterior), I was VERY disappointed.
This is the cheesiest encounter that I've ever had the misfortune to see. Please spoil me. How do you defeat this crew? Specifically, I am talking about the demon lord and his 2 buddies. As near as I can tell, the demon lord is immune to high level traps as well as time stop. If you normally do 30 HP damage/strike, you may do 8 - provided that you can strip his protections. A level 30 inquisitor's dispel magic (that'd be level 60 spell power) wasn't keeping things under control - I'm not sure it was working at all! Does everyone always have immunity to abjuration and divination (vs True Seeing)? Both his buddies wield Soul Reavers. I started with a -20 THACO or so and ended up with a +50 THACO or so. Isn't that sweet... I've tried many things and none seemed to work. He seems to have an inexhaustible spell supply. So, I doubt hit and come back later cheese would help. Mord's swords are only distractions. Planetars and elementals are lunch. Of course, dragon's breath is useless. So, what's the solution? I hope the author tones this encounter down a lot.... If he thinks the weapon you may get some day from this encounter is too powerful - then dump the weapon. As it is, this encounter is STUPIDLY difficult. (Of course, everyone is entitled to their opinion and that's mine!) I have been playing DnD from the first version until the latest. I am also a very experienced BG2 player. I generally/usually avoid using spells and tactics that would not be allowed/couldn't succeed while a human judge was running a DnD 3.5 table. That alone makes the game MUCH, MUCH harder. But for the game's replay value, I like new mods. Unfortunately, some tactical mods go far overboard, such as this encounter and Tactics Improved Irenicus (to name 2). Some people like tactical puzzles, but I play for enjoyment when I'm really too tired to solve some tough puzzles. If I have to reload more than 3 times on Core difficulty to beat and encounter, I consider it too much. Tactics Pontifex is one I had to reload more than 3x to succeed with all my team intact; although, I did luck out and kill him in 2 rounds on Insane once. I say this only to indicate that I am an experienced player to hopefully convince the author that this encounter is a little too difficult for the general player population. I'm sure there's something my tired brain overlooked. So, please tell me how to defeat these guys. If someone can't help me, then this encounter will receive the ultimate rebuff, CTRL-Y the baddies and leave the treasure on the ground except for the component. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
1- Playing a mage/sorcerer is still one of the two most recommended options for IA v4. Playing either with a ranger or with a mage, you will see more new things during the game. Mages are still very powerful; I have just modified and nerfed some cheesy arcane tactics. A solo characater cannot win IA v4, no matter what his/her class is. Mages and sorcerers now do not rule, they need to cooperate wit other classes as much as other classes need to cooperate with them.
2- Tactical puzzles are undroppable parts of Improved Anvil for players who are looking for more challenge in the game. They are for players who want them, have asked me to add and to keep them and want to spare time to think and find the right tactics to win them (and eventually feel the satisfaction of finding the right tactics). Other players who don't want such tactical puzzles can always bypass those difficult and optional battles during the game. @Romulas To add to my previous reply to you, I am currently thinking of making the second stage of JD plot a prerequisite for the new "Epic Divine Encounter" feature of the mod. I should think more about it, but if I implement it, then the battle with Demon Prince at 2nd stage of Jd plot will have an additional purpose: Only players who win that battle can see the epic divine encounter. I will let you know the final decision I will make about this issue. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 16th August 2025 - 01:22 PM |