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> Demon Lord vs Judgement Day (Spoilers)
rbeverjr
post Feb 25 2007, 12:07 PM
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I just installed IA at the end of SoA. It's been nice for the most part. Irenicus at the Tree seemed to be Unbreechable - that's not fair. I did kill him with Dragon's Breath, no characters died, and no reload, but still. Irenicus in hell was a nice improvement over the stock game without being totally overboard like Tactics Improved Irenicus. I then went through Saradush and Watcher's Keep (through level 4). I have no major complaints there either. The game has become more challenging. However, when I received Angurvadal and left the Watcher's Keep to face the demon lord (upper right area at Watcher's Keep's exterior), I was VERY disappointed.

This is the cheesiest encounter that I've ever had the misfortune to see. Please spoil me. How do you defeat this crew? Specifically, I am talking about the demon lord and his 2 buddies.

As near as I can tell, the demon lord is immune to high level traps as well as time stop. If you normally do 30 HP damage/strike, you may do 8 - provided that you can strip his protections. A level 30 inquisitor's dispel magic (that'd be level 60 spell power) wasn't keeping things under control - I'm not sure it was working at all! Does everyone always have immunity to abjuration and divination (vs True Seeing)? Both his buddies wield Soul Reavers. I started with a -20 THACO or so and ended up with a +50 THACO or so. Isn't that sweet... I've tried many things and none seemed to work. He seems to have an inexhaustible spell supply. So, I doubt hit and come back later cheese would help. Mord's swords are only distractions. Planetars and elementals are lunch. Of course, dragon's breath is useless. So, what's the solution?

I hope the author tones this encounter down a lot.... If he thinks the weapon you may get some day from this encounter is too powerful - then dump the weapon. As it is, this encounter is STUPIDLY difficult. (Of course, everyone is entitled to their opinion and that's mine!)

I have been playing DnD from the first version until the latest. I am also a very experienced BG2 player. I generally/usually avoid using spells and tactics that would not be allowed/couldn't succeed while a human judge was running a DnD 3.5 table. That alone makes the game MUCH, MUCH harder. But for the game's replay value, I like new mods. Unfortunately, some tactical mods go far overboard, such as this encounter and Tactics Improved Irenicus (to name 2). Some people like tactical puzzles, but I play for enjoyment when I'm really too tired to solve some tough puzzles. If I have to reload more than 3 times on Core difficulty to beat and encounter, I consider it too much. Tactics Pontifex is one I had to reload more than 3x to succeed with all my team intact; although, I did luck out and kill him in 2 rounds on Insane once. I say this only to indicate that I am an experienced player to hopefully convince the author that this encounter is a little too difficult for the general player population.

I'm sure there's something my tired brain overlooked. So, please tell me how to defeat these guys. If someone can't help me, then this encounter will receive the ultimate rebuff, CTRL-Y the baddies and leave the treasure on the ground except for the component.
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thetruth
post Feb 25 2007, 06:40 PM
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@rbeverjr


QUOTE
Both his buddies wield Soul Reavers. I started with a -20 THACO or so and ended up with a +50 THACO or so.


Have you tried to make the Death Lords attack a character with PfMWs ?
If you don't have a F/M or a Bard even a pure Mage with the right protections could distract the Death Lords and absorb their hits.

A good way to prevent Protection Removals spells (R.Magic, Breach, Ruby Ray) from dispelling your buffs would be to use SI:Abjuration + Spell Shield + Spell Trap.
Also pause very often the game and read the battle text carefully.
If the Demons bring down your SI: Abjuration be ready to cast another one immediately.

I don't remember if in that fight the Demons use Death Spell.If not Mord. Swords can be very effective too.



QUOTE
A level 30 inquisitor's dispel magic (that'd be level 60 spell power) wasn't keeping things under control - I'm not sure it was working at all!



Dispel Magic from an Inquisitor will work 100% if they don't have SI: Abjuration.
But note that some protective spells are not affected by Dispel/Remove Magic, like:

a)Spell Turning,Minor S.Turning
b)Globe of Invulnerability,Minor G.of Invulnerability
c)Spell Trap
d)Spell Immunity
e)Spell Deflection,Minor S.Deflection
f)Spell Shield

If enemies have SI: Divination then you could use Dispel Magic for the rest of their protections, or even better you could use the Wands of Spell Striking (from W.Keep) which can target the partially visible enemies.


QUOTE
He seems to have an inexhaustible spell supply.



I don't think this is true. Well if you keep running away from them then they will refresh their spells but not if you fight without avoiding them.


QUOTE
As it is, this encounter is STUPIDLY difficult. (Of course, everyone is entitled to their opinion and that's mine!)



I don't agree with that.This encounter is far from impossible but this is just my opinion as you said wink.gif .

And as Romulas said the second encounter for the Judgement Day sword is much more difficult.That is indeed extremely difficult but still doable with the right tactics.

Also since the player who wins these encounters gets as a reward an extremely powerful weapon and since you are not "forced" to do these fights in order to proceed the game, I don't think that they should be easier IMHO.



@Romulas


QUOTE
Many of the encounters are a fight or nothing encounter, meaning due to sikrets great hatred of hit and retreat tactics (cheese as he calls it)



I must say that when I first tested IA I didn't agree with Sikret on this.
I thought (and I still think) that hit&run tactics are not cheesy and sould be allowed.

But Sikret has convinced me that the hit&run tactics can be exploited by the player at a point that can make even the most difficult battle much more easier.

Just think about it guys: a tough enemy has lets say 5 PfMWs spells and 5 Ruby Ray, Breach spells. With hit&run tactics the player just with one character can make him to waste all of his spells, avoiding to fight and after the enemy has finished his spells the player could attack with all his party members and kill him quickly.

Unfortunately it is another limitation of the game's AI.
No enemy with a decent INT would keep casting PfMWs if he saw that the player keeps running away from him.

Sikret has found that solution in order to prevent exploiting this situation.If someone has a better solution to propose, I am sure that Sikret would be very glad to hear it wink.gif


QUOTE
you either fight with every party member (aka you must gather your party before proceeding), or avoid the encounter.



But still you don't have to fight with every party member.
You can always keep back your weaker party members, or even out of the enemy's visual range, without having to avoid the encounter.


QUOTE
I think the great sikret missed one of these tactics at watchers keep. It would seem that you can take your character one at a time (or group) to the top of the keep and the bad guys won't follow.



I don't think that Sikret missed this.
But since you can't avoid fighting for more than some seconds (since enemies will refresh their spells) it cannot be exploited in an cheesy way (another situation which gives right to Sikret for making enemies to refresh their spells/buffs).

You can still make your badly injured party members retreat for healing but it doesn't make the battle much easier IMO, since without the right tactics you will not defeat them anyway.
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Romulas
post Feb 25 2007, 11:38 PM
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QUOTE
you either fight with every party member (aka you must gather your party before proceeding), or avoid the encounter.



QUOTE
But still you don't have to fight with every party member.
You can always keep back your weaker party members, or even out of the enemy's visual range, without having to avoid the encounter.


To thetruth, actually you do. Two words, grave liche. It has to be how I would envision entering a meat grinder. You can protect some characters but others are going to die and die permanently.

Romulas (by the way thanks for some of the tips, I might even try some if I can force myself back to the computer after getting shlacked so many times)
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rbeverjr   Demon Lord vs Judgement Day (Spoilers)   Feb 25 2007, 12:07 PM
Romulas   Ah, if you think that was tough wait till you go b...   Feb 25 2007, 03:00 PM
thetruth   @rbeverjr Have you tried to make the Death Lor...   Feb 25 2007, 06:40 PM
Romulas   To thetruth, actually you do. Two words, gra...   Feb 25 2007, 11:38 PM
rbeverjr   @thetruth: Please submit more tactics - yes spoil ...   Feb 25 2007, 07:02 PM
Mordokai   One tactic that should work very nice(and you can ...   Feb 25 2007, 07:19 PM
thetruth   @rbeverjr As I wrote in my previous post you cou...   Feb 25 2007, 08:20 PM
rbeverjr   Thanks for the replies. I was appalled that Carsom...   Feb 25 2007, 08:47 PM
Sikret   Hi, rbeverjr! Welcome to BWL! I was appa...   Feb 26 2007, 10:32 AM
thetruth   I wouldn't suggest sending a pure Mage with T....   Feb 25 2007, 09:14 PM
rbeverjr   I would change the F/M/C with a R/C though.Better...   Feb 25 2007, 10:10 PM
rbeverjr   I know the Morituri kit and though I consider it ...   Feb 26 2007, 05:25 PM
rbeverjr   Well, thanks for your help. This time I switched m...   Feb 25 2007, 10:00 PM
thetruth   Good job rbeverjr ;) Though after forging the Ju...   Feb 25 2007, 10:49 PM
rbeverjr   @Sikret I won't be able to confirm the Saerile...   Feb 26 2007, 02:34 PM
Sikret   I'm thinking about installing AI after I reac...   Feb 26 2007, 02:48 PM
rbeverjr   I'm thinking about installing AI after I rea...   Feb 26 2007, 04:54 PM
Sikret   double post deleted Doubly deleted :lol: ! ...   Feb 26 2007, 02:57 PM
thetruth   Who said that I don't consider F/Ms overpow...   Feb 26 2007, 09:47 PM
Mordokai   Hardiness has a long duration at high levels (5-6 ...   Feb 26 2007, 11:18 PM
thetruth   But it can be breached. True. Breach is the on...   Feb 26 2007, 11:41 PM
Sikret   [quote name='Mordokai' post='20907' date='Feb 27 ...   Feb 27 2007, 12:15 AM
thetruth   It's easy to script them to cast Breach on Wa...   Feb 27 2007, 12:27 AM
Sikret   Hardiness has a long duration at high levels (5-6...   Feb 26 2007, 11:44 PM
Mordokai   True. Breach is the only spell that can remove it....   Feb 27 2007, 08:07 AM
rbeverjr   [quote name='thetruth' date='Feb 26 20...   Feb 27 2007, 01:25 PM
Sikret   That's why smart mages have spell immunity abj...   Feb 27 2007, 01:51 PM
rbeverjr   SI:Abjuration is also fixed to grant immunity to a...   Feb 27 2007, 03:39 PM
thetruth   That's why smart mages have spell immunity ab...   Feb 27 2007, 05:14 PM
rbeverjr   I don't find frustrating at all the fact that ...   Feb 27 2007, 06:43 PM
rbeverjr   No fighter, barbarian, monk, morituri, or other fi...   Feb 26 2007, 11:51 PM
thetruth   No fighter, barbarian, monk, morituri, or other f...   Feb 27 2007, 12:13 AM
rbeverjr   Why not rbeverjr ? Even without the Morituri...   Feb 27 2007, 12:47 AM
thetruth   There are a number of ways: imprisonment; stat-dr...   Feb 27 2007, 01:11 AM
rbeverjr   There are a number of ways: imprisonment; stat-d...   Feb 27 2007, 01:20 AM
thetruth   And I'm talking about the bard NPC's dex-...   Feb 27 2007, 01:41 AM
Sikret   Speaking of Lower Resistance (back on topic) is th...   Feb 27 2007, 01:42 AM
rbeverjr   As I said before, I killed him the first try after...   Feb 27 2007, 02:37 AM
Sikret   resistant to everything Well, If they were resist...   Feb 27 2007, 03:03 AM
rbeverjr   @Sikret: resistant was not meant to imply 100% res...   Feb 27 2007, 03:22 AM
Romulas   Just a note on the battle with the demon lord and ...   Feb 27 2007, 02:48 PM
Sikret   @Romulas The reward of the battle against the demo...   Feb 27 2007, 04:29 PM
Sikret   1- Playing a mage/sorcerer is still one of the two...   Feb 27 2007, 07:40 PM
Romulas   @Sikret With the purpose behind the battle I can ...   Feb 27 2007, 08:31 PM
rbeverjr   I think I will restart yet again and this time hav...   Feb 27 2007, 11:45 PM
Sikret   @Romulas 1- Lavok is not immune to normal weapons...   Feb 28 2007, 09:13 AM
rbeverjr   However, it doesn't mean that demogorgon shoul...   Mar 1 2007, 01:29 PM
Sikret   @Romulas Also, note that JD sword has a backgroun...   Mar 1 2007, 02:52 PM
rbeverjr   Even in pnp AD&D, DMs can add any kind of new ...   Mar 1 2007, 03:01 PM
thetruth   And lets not forget that you can't actually ki...   Mar 1 2007, 03:57 PM
Sikret   And lets not forget that you can't actually ...   Mar 1 2007, 04:27 PM
Romulas   @Romulas 1- Lavok is not immune to normal weapons...   Mar 2 2007, 05:08 PM
Romulas   @rbeverjr "I hope you are a better player th...   Mar 2 2007, 05:15 PM
darkjeshush   What in the... I am getting owned too, HALP MEH...   Mar 1 2009, 01:06 AM
darkjeshush   Meh, nvm got it. This fight is all about the pfmw ...   Mar 2 2009, 03:58 AM


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