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> BGT and BigMods Compatibility
Koriatus
post Feb 8 2007, 05:29 PM
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What about compatibility IAv3 with this mods?
BGT v 1.03
BGT Tweak pack

Secret of Bone Hill for BGT
Northern Tales of the Sword Coast for BGT
Dark Side of the Sword Coast for BGT
Region of Terror

especially with BGT

Big thanks for this mod!
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Sikret
post Feb 8 2007, 11:28 PM
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The Tactician
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I checked the readme very quickly (I'm currently busy with preparing the new version of IA and prefer to spend my free time on working on the mod) and found two potential problems:

QUOTE


BGT-WeiDU alters a large number of references inside your Baldur’s Gate II dialog.tlk file.



This may cause problems because IA uses some of the game's original stringrefs and they should not have been changed by other mods.

QUOTE


For Shadows of Amn and Throne of Bhaal, it is advisable that you install BGT-WeiDU as the first modification if you do not plan to install the mega-modification with it



Improved Anvil requires Baldurdash TOB fixpack v1.12 (it should be installed after TOB official patch) which is normally installed before any WeiDu mods.

There may be more problems but finding them requires more time and more detailed information about what BGT does.



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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