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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
My last few games of BG2 I have used at most 4 party members (including the PC) with a few "guest npcs" for special sections.
I feel that any number over 4 makes control difficult. I also like to use powerful npcs (like Valen or Solafein) which make other npcs dead weight. In the beginning of the game a small party can make the game very difficult and a tactical challenge. But since they gain more exp per kill (even using multi-class characters), by mid-game my party is way over-powered and the game starts to get boring. However, the appeal of a < 6 party is the increased exp reward, so I don't want to use a reduced experience mod. Can IA provide a satisfying gameplay experience for a small party from beginning to end? (or will my 4-member party just get their collective butt's kicked?) I guess this question doesn't really have an answer, but I'd like to hear if anyone else has had a similar experience. cheers, kilolima |
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#2
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Forum Member Posts: 33 Joined: 12-January 07 ![]() |
I totally agree with Sikret...multiple strongholds doesn't make sense at all to me. And i always thought too that even doing every quest is an exploit to gain exp and items because a PnP party would take along only quests appropriate to their aims (classes, alignments,...). This is only my opinion and anyone should play as he likes...but i think that if Sikret is building quests that should be played with an appropriate class we should play them as he wants without asking for him making them compatible with all classes and NPCs.
To me would make sense even playing quests reserved to a specific kit! ![]() |
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Lo-Fi Version | Time is now: 9th September 2025 - 04:51 PM |