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#1
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
My last few games of BG2 I have used at most 4 party members (including the PC) with a few "guest npcs" for special sections.
I feel that any number over 4 makes control difficult. I also like to use powerful npcs (like Valen or Solafein) which make other npcs dead weight. In the beginning of the game a small party can make the game very difficult and a tactical challenge. But since they gain more exp per kill (even using multi-class characters), by mid-game my party is way over-powered and the game starts to get boring. However, the appeal of a < 6 party is the increased exp reward, so I don't want to use a reduced experience mod. Can IA provide a satisfying gameplay experience for a small party from beginning to end? (or will my 4-member party just get their collective butt's kicked?) I guess this question doesn't really have an answer, but I'd like to hear if anyone else has had a similar experience. cheers, kilolima |
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#2
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
QUOTE Care to elaborate, Thetruth? (without revealing spoilers?) I'm personally partial to the sorcerer class and am really enjoying the spellweaver wild sorcerer kit mod in BGT. Does IA nerf spell-casters? Maybe not spell-casters per se, but their (offensive) power is limited mainly because of the new enemies of IA. - Really tough enemies/monsters of IA have high MR and other "abilities/immunities" (sorry can't reveal more) sthg that makes almost impossible to deal only with magic. - Sikret's intelligent scripts will now make the Mages' life extremely difficult.Also now enemies in IA really have the way to counteract effectively Mages' super buffs/protections. Play and you will see what I mean (...ehm just one thing - Death Ward is your friend ![]() - Spell Immunity is now tweaked (for me it's more a fix rather than a tweak) and multiple SIs do not stack - you can have only one SI active. In conclusion Arcane spell casters are still powerful in the game but not the overpowered class they used to be in the original game or even with the other challenging mods (Tactics,Ascension etc.). With IA having a versatile party which covers everything (Melee/Arcane/Divine power) is more essential than ever.In fact it's also the first mod I dare to say that is not soloable with a Sorcerer and for me it means a lot. (PS: Sikret tell me if I have spolied sthg so that I can edit ![]() This post has been edited by thetruth: Jan 27 2007, 04:12 AM |
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