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Jan 4 2007, 04:24 PM
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#1
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Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark |
Hi Sikret!
I just upgraded a helm of charm prot. to a helm of clarity. Nice. But the helm is visible to me on the "mainscreen" allthough I installed the "remove helmets animations" thingy from G3 tweakpack. Can I get around this somehow? I would like to avoid helm animations...? BTW how fares IA4? Regards Shaitan This post has been edited by Shaitan: Jan 4 2007, 06:25 PM -------------------- dooh!
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Jan 11 2007, 11:49 PM
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#2
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Forum Member Posts: 14 Joined: 6-January 07 |
One problem with the BG2 fixpack and IA is that the fixpack makes it that all 'keys' are destroyed automatically after they open the door for which they're intended. It considers the Symbol of Amaunator to be such a 'key', because it opens some door or something (I can't remember). Anyway, IA requires said symbol for the upgrade recipe of the Dawnstar sword, so you can't complete that recipe with both mods installed. Of course, it's easy enough to fix by just CLUA/SKing the symbol back into the game after it gets destroyed (I'm sure few would consider such an action to be cheating).
There could be other issues like this, I'm not sure. This post has been edited by Rhed: Jan 12 2007, 04:20 AM |
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Jan 12 2007, 04:19 AM
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#3
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Forum Member Posts: 14 Joined: 6-January 07 |
One problem with the BG2 fixpack and IA is that the fixpack makes it that all 'keys' are destroyed automatically after they open the door for which they're intended. It considers the Symbol of Amanuator to be such a 'key', because it opens some door or something (I can't remember). Anyway, IA requires said symbol for the upgrade recipe of the Dawnstar sword, so you can't complete that recipe with both mods installed. Of course, it's easy enough to fix by just CLUA/SKing the symbol back into the game after it gets destroyed (I'm sure few would consider such an action to be cheating). There could be other issues like this, I'm not sure. Hawt. I believe Sikret said that there should be no other conflicts between the two mods, but as far as I can tell this hasn't been tested thoroughly. So, if someone wanted to use both, they probably could. There would be some possibilty that some small thing could go wrong, but it would in all likelyhood be easily fixable with the console. |
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Shaitan Visible helmets Jan 4 2007, 04:24 PM
Sikret Hi, Shaitan!
One way is to open the helmet... Jan 4 2007, 06:53 PM
Shaitan If it's easy enough I would ask you to make a ... Jan 11 2007, 03:38 PM
pro5 Symbol of Amaunator is no longer consumed in curre... Jan 12 2007, 03:34 AM
Shaitan Yes Keys are no longer consumed as Pro55 says, but... Jan 12 2007, 12:21 PM
Rhed Oh you said tweakpack...
I've used that with ... Jan 14 2007, 01:41 AM
Sikret So far, I have received only one incompatibility r... Jan 14 2007, 05:29 AM![]() ![]() |
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