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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 10 Joined: 26-March 06 ![]() |
Enjoyed the mod so far but I've ran into a problem. When I locate the dying man, he tells me bandits are in the house. But I've entered every house in the map area, no bandits. Haven't found a thread involving this issue. Everything up to this point has gone fine, per what I've read in the walkthrough.
Thanks for any help! |
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Post
#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
I was a bit quicker
![]() Cmorgan confirmed my guess. The problem is because the area had been cached (because you visited it before installing TGCEp1), so it didn't "notice" the script assigned by TGCEp1. (Many areas of the original game have no script names assigned. When you start a new game next time with Tutu, make sure to install the newest EasyTutu. It fixes the issue.) So we've two options: 1. You load an earlier save game that had been made before you visited this area. I guess you don't want this, because you've advanced in the game meanwhile. 2. You send me your latest savegame file (so the one you will load when you continue playing). Go to the "Save" folder of your game's main folder, and enter the directory of the savegame (the name of the directory helps to find it). You will see a file with name "baldur.sav" there. Send it to my email address, and I'll send it back to you. ![]() -------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 9th August 2025 - 08:05 AM |