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> A list..., of everything still needed?
Kiwi Rose
post Dec 24 2006, 05:21 PM
Post #1


Valsharess d'elghinn


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Posts: 45
Joined: 13-January 05




Is there a list somewhere of things still needed for the mod? I couldn't find one. huh.gif I was looking around to see if there was something I could do to contribute, but wasn't very sure as to what is still needed.

I'm fairly good at portrait recolrs and edits (see my signature for a link), character stats and minor backgrounds for them, that sort of thing. But I'd love to see a list of anything that would be useful. Never know what I might find out I can do.

This post has been edited by Kiwi Rose: Dec 24 2006, 05:24 PM


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Sir-Kill
post Dec 29 2006, 03:29 AM
Post #2


consiglieri
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Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




was going to post this in the bam topic but thought this place would be better.

there is a difference with WTP bams item and spell: the sizes are different and the description bam is color not the brown/gray it is in 256 color smile.gif
icon bam sizes currently 64x64 sequence0(large seq) and 50x50 sequence1(small seq)
description bams are 200x200 unlike the BG des. bams160x180(?)
{awaiting GemRB to make the large (seq0) image a bit bigger}
I have made 600 or so icon bam images but I think maybe only 1 or 2 spell bam images.

well there are 2 ways to make areas for IE; in 2D in PH or PSP or in 3D such as 3ds max.
I'd be willing to answer either type of questions and there are tutorials for 3ds max but not to many for area making in 2d but I made a creating a tileset but it is not much help to you I'd guess
but in 2D it is basically cut tiles and paste them in to your new area (remember to keep the lengths and height divisible by 64) that you want, perhaps recoloring parts of the tiles.
be warned in 2D round items are hard to texture (the reason I got into 3d) also shadowing is user unfriendly.
sry so wordy

This post has been edited by Sir-Kill: Dec 29 2006, 03:33 AM


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