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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 207 Joined: 5-October 04 ![]() |
I'm currently planning on playing through BGII again, and I was wondering if there is any documentation of the fixes for Baldurdash - WeiDU. I understand that it contains many of fixes from the original Baldurdash, but I also am given to understand that it contains additional fixes and possibly some removal of questionable fixes. Also, is the Baldurdash Game Text update included?
Thanks for any help you can provide. |
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Post
#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Yes, Caedwyr, the text update is included.
README ********************************************************************* *** *** Upcoming Version 1.62 *** ********************************************************************* - RING29 fixed ********************************************************************* *** *** Version 1.61 *** ********************************************************************* - Miscellaneous fixes - NoCD patch (optional) ********************************************************************* *** *** Version 1.6 *** ********************************************************************* - Miscellaneous fixes and optional components - Full compatibility with TS and NeJ2 Credits to James Shumacher, Goeran Rimen, aVENGER and Extremist for their bugfixes, which were included in this cummulative pack. Thanks to Idobek for his KIT.IDS. ********************************************************************* *** *** Version 1.5 *** ********************************************************************* - WeiDU v185; - German translation; - patch for SPWI608, SPWI322, SPWI513, SPWI514, SPWI903, SPWISH26, SPWISH38.SPL: description says they shouldn't be affected by target's resistance, so all effects set to Not Dispell/Bypass Resistance(0); - patch for SPWI423.SPL: summoning spell should bypass resistance; - patch for DEVAHEAL, SENSPIHE, SPPR317, SPIN201, SPPR404, SPIN679, SPIN699, SPPR607.SPL - healing spells, they should bypass resistance; - patch for SPWI103: lvl 6 Pause caster effect had invalid Dispell/Not bypass - must bypass resistance; - patch for SPWI408, SPWI512 - all efefcts should be Dispell/Bypass res.; - MISC2A: carried icon; - UNDHIT2.EFF: THAC0 bonus vs Undead - must be 2 there, not 3; - RING97.ITM : all effects must bypass resistance; - SPCL122 SPCL131 SPCL133 SPCL141 SPCL142 SPCL143 SPCL151 SPCL153 SPCL154 SPCL221 SPCL233b SPCL234 SPCL235 SPCL241 SPCL242 SPCL331 SPCL332 SPCL341 SPCL351 SPCL417 SPCL421 SPCL441 SPCL541 SPCL812 SPCL813 SPCL814 SPCL816 SPCL817 SPCL818 SPCL819 SPCL821 SPCL924 SPCL925 SPCL926 SPCL927 SPCL931 SPCL932 SPCL933 SPCL934 SPCL915 SPCL920 SPCL928 SPCL929 SPCL930 : as for kit's AL_ spell all effects must bypass resistance; - SPCL611 SPCL612 SPCL613 SPCL621 SPCL632 SPCL633 SPCL634 SPCL643 SPCL644 SPIN107 and many many others : as shapeshifting spells, effects must bypass resistance; - SPCL144 SPCL152 SPCL321 SPCL423 SPCL900 SPCL913 SPCL914 SPCL916 SPCL917 SPCL918 SPCL919 SPCL921 SPCL922 : as spec. abil. combat modifiers, effects must bypass resistance; - SPCL642.SPL: as AVENGER kit description says STR and CON bonuses should be -2, not 0 ![]() - SPWI505.SPL: all effects must have the same flags (Dispell/Bypass); - SPWI425.SPL: as for a summoning spell, effects must bypass resistance; - patch for SPPR505, SPPR505D, SPCL232, SPCL232D, SPCL732, SPIN633, SPIN684, SPPR950, SPWI609, SPWI609D.SPL : description says they shouldn't be affected by target's resistance, so all effects set to Dispell/Bypass Resistance(3); ********************************************************************* *** *** Version 1.2 *** ********************************************************************* 13-04-2005 - invalid Dead("...") triggers in 164 ToB scripts fixed. ----------------------------------------------------------------------------------- Dozens of incorrect resources references fixed (BAM, ITM, CRE etc.) ----------------------------------------------------------------------------------- BG1 Baldurdash fixes implemented for BGT. ----------------------------------------------------------------------------------- 1) APPRENTI.BCS - there was an invalid VVC reference: CreateVisualEffectObject("ANCALL",Myself) Must be CreateVisualEffectObject("AMCALL",Myself). 2) AR2200.BCS - there was a reference to nonexisting creature "jeloli01". Changed to "jelgre01". 3) AR3020.BCS - incorrect parameters: ActionOverride("SHUPOL01",ChangeAIScript("one",OVERRIDE)) ActionOverride("SHUGAR01",ChangeAIScript("one",OVERRIDE)) ActionOverride("SHUGFG01",ChangeAIScript("one",OVERRIDE)) ActionOverride("SHUGMG01",ChangeAIScript("one",OVERRIDE)) ActionOverride("SHUGPR01",ChangeAIScript("one",OVERRIDE)) Must be: ChangeAIScript("",OVERRIDE) 4) AR4000.BCS - item name typo: was "DWCSW1H01" instead of "DWSW1H01". 5) BHCRYPT.BCS - local var typo for "LOCALCastHorror" fixed: Global("CastHorror","LOCALS",0) & SetGlobal("CastHorror","LOCALS",1). 6) CAULDRON.BCS - sound name typo: was "EFF_38" instead of "EFF_M38". 7) CUT01.BCS and CUTD1.BCS - SetDialog("") for Imoen. 8) CUT215A.BCS - used effect name fix: "SPDIMNDR" instead of old "SPDOOR". 9) CUT218B.BCS - removed nonexisting effects usage: CreateVisualEffectObject("SPIMPPT",Player1). 10) CUT31Q.BCS - reference to unexisting creature "bdcoun04" removed. 11) CUT49E.BCS - sound name typo fixed: was "ISC_03A" instead of "MISC_03A" (for BGT only). 12) CUT57C.BCS - visual effect name typo fixed: was "SPOWWRD" instead of "SPPOWWRD". 13) DDGUARD7.BCS - typo fixed: CreateVisualEffectObject("yself","SPFLESHS") to CreateVisualEffectObject("SPFLESHS","DDGUARD7"). 14) FINSOL04.BCS - effect name typo fixed: was "SPPLOYMP" instead of "SPPOLYMP". 15) IDIOT01.BCS - OR() fixed. 30 triggers - not 31. 16) KILLGOOD.BCS - script name typo fixed: was "DEATHK" instead of "DEATHKNI" (?). 17) PIPE04.BCS - wrong sound name fixed: was "MISC_02A" instead of "MISC_01A" (for BGT only). 18) PPSHAD01-PPSHAD06.BCS - wrong sound name fixed: was "MISC_15A,B" instead of "MISC_03A,B" (for BGT only). 19) RUFPAL.BCS - global var typo fixed: Global("PitFight","AR0406",3). 20) SPWNRAK.BCS - incorrect creature reference: was "dogre01" instead of "ogre01". 21) VICG, VICG1.BCS - OR() fixed. 2 triggers - not 4. ------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------ 22) AATAQAH.DLG - 1 statement fixed for trigger 25: Name("Imoen",LastTalkedToBy). 23) AERIE.DLG - fixed: StartDialogueNoSet() to StartDialogueNoSet([ANYONE]). 24) "OUTSIDE" changed to "OUTDOOR". This makes "happy" AERIEJ, BANOMEN, MINSCJ, YOSHJ.DLG. 25) BANOMEN.DLG - NEUTRAL_UPPER typo fixed. 26) AMMAN02.DLG - was ApplySpell("runrun",Myself), changed to ApplySpellRES("runrun",Myself) 27) BAERIE.DLG - 2 fixes for MoveGlobal("AR0607","Aerie",[1034.1034]) - extra parameters removed. 28) A LOADS of other dialogs typos are fixed (too many for detailed descriptions ![]() Total number of various fixes - ~200. ********************************************************************* *** *** Version 1.1 *** ********************************************************************* - custom fixes, not included in the original Baldurdash. 'Misc' category set for several books (now it's possible to use them from the quickitem slots): BOOK05.ITM, BOOK07.ITM, BOOK08.ITM 'Books' category set for several books (instead of 'Misc'): BOOK32.ITM, BOOK94.ITM, BOOK95.ITM, BOOK96.ITM They can't be put to a quickitem slot. Items Category fixed for many weapons: BOW07.ITM - Proficiency - Long Bow (was Short Bow) BRUENAXE.ITM - Proficiency - Axe (was 0) CHEVIL10.ITM - Category : Great Swords instead of Short Swords DAGG10.ITM - Category : Daggers instead of Misc Items usability and proficience fixes: MISC5T.ITM - Proficiency - quarterstaff MISC72.ITM, MISC73.ITM, MISC9Q.ITM, MISC9W.ITM, PLAT05.ITM, POTN56.ITM, RING08.ITM, RING22.ITM, RING35.ITM, RING36.ITM, RING40.ITM, RODS01.ITM, RODS04.ITM, RODS05.ITM, RODS06.ITM, SENDAI.ITM, WA2RING.ITM - usability fixes - detectable spells compatibility implemented (BP compatible) - BGT compatibility for texts ********************************************************************* *** *** Version 1.0 *** ********************************************************************* Original Baldurdash fixes implemented (see BG2ToBFixPack112ReadMe.txt for more details). |
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