The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Documentation of fixes?
Caedwyr
post Dec 18 2006, 03:52 PM
Post #1





Forum Member
Posts: 207
Joined: 5-October 04




I'm currently planning on playing through BGII again, and I was wondering if there is any documentation of the fixes for Baldurdash - WeiDU. I understand that it contains many of fixes from the original Baldurdash, but I also am given to understand that it contains additional fixes and possibly some removal of questionable fixes. Also, is the Baldurdash Game Text update included?

Thanks for any help you can provide.
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Vlad
post Dec 19 2006, 08:24 PM
Post #2



Group Icon

Mod Developer
Posts: 1400
Joined: 19-April 05




Yes, Caedwyr, the text update is included.

README

*********************************************************************
***
*** Upcoming Version 1.62
***
*********************************************************************
- RING29 fixed

*********************************************************************
***
*** Version 1.61
***
*********************************************************************
- Miscellaneous fixes
- NoCD patch (optional)

*********************************************************************
***
*** Version 1.6
***
*********************************************************************
- Miscellaneous fixes and optional components
- Full compatibility with TS and NeJ2

Credits to James Shumacher, Goeran Rimen, aVENGER and Extremist for their bugfixes, which were included in this cummulative pack.
Thanks to Idobek for his KIT.IDS.

*********************************************************************
***
*** Version 1.5
***
*********************************************************************
- WeiDU v185;
- German translation;
- patch for SPWI608, SPWI322, SPWI513, SPWI514, SPWI903, SPWISH26, SPWISH38.SPL:
description says they shouldn't be affected by target's resistance, so all effects set to Not Dispell/Bypass Resistance(0);
- patch for SPWI423.SPL: summoning spell should bypass resistance;
- patch for DEVAHEAL, SENSPIHE, SPPR317, SPIN201, SPPR404, SPIN679, SPIN699, SPPR607.SPL - healing spells, they should bypass resistance;
- patch for SPWI103: lvl 6 Pause caster effect had invalid Dispell/Not bypass - must bypass resistance;
- patch for SPWI408, SPWI512 - all efefcts should be Dispell/Bypass res.;

- MISC2A: carried icon;
- UNDHIT2.EFF: THAC0 bonus vs Undead - must be 2 there, not 3;
- RING97.ITM : all effects must bypass resistance;

-
SPCL122
SPCL131
SPCL133
SPCL141
SPCL142
SPCL143
SPCL151
SPCL153
SPCL154
SPCL221
SPCL233b
SPCL234
SPCL235
SPCL241
SPCL242
SPCL331
SPCL332
SPCL341
SPCL351
SPCL417
SPCL421
SPCL441
SPCL541
SPCL812
SPCL813
SPCL814
SPCL816
SPCL817
SPCL818
SPCL819
SPCL821
SPCL924
SPCL925
SPCL926
SPCL927
SPCL931
SPCL932
SPCL933
SPCL934

SPCL915
SPCL920
SPCL928
SPCL929
SPCL930

: as for kit's AL_ spell all effects must bypass resistance;

- SPCL611
SPCL612
SPCL613
SPCL621
SPCL632
SPCL633
SPCL634
SPCL643
SPCL644

SPIN107 and many many others

: as shapeshifting spells, effects must bypass resistance;

- SPCL144
SPCL152
SPCL321
SPCL423

SPCL900

SPCL913
SPCL914
SPCL916
SPCL917
SPCL918
SPCL919
SPCL921
SPCL922

: as spec. abil. combat modifiers, effects must bypass resistance;


- SPCL642.SPL: as AVENGER kit description says STR and CON bonuses should be -2, not 0 wink.gif

- SPWI505.SPL: all effects must have the same flags (Dispell/Bypass);

- SPWI425.SPL: as for a summoning spell, effects must bypass resistance;

- patch for SPPR505, SPPR505D, SPCL232, SPCL232D, SPCL732, SPIN633, SPIN684, SPPR950, SPWI609, SPWI609D.SPL :
description says they shouldn't be affected by target's resistance, so all effects set to Dispell/Bypass Resistance(3);



*********************************************************************
***
*** Version 1.2
***
*********************************************************************

13-04-2005 - invalid Dead("...") triggers in 164 ToB scripts fixed.




-----------------------------------------------------------------------------------
Dozens of incorrect resources references fixed (BAM, ITM, CRE etc.)
-----------------------------------------------------------------------------------
BG1 Baldurdash fixes implemented for BGT.
-----------------------------------------------------------------------------------
1) APPRENTI.BCS - there was an invalid VVC reference: CreateVisualEffectObject("ANCALL",Myself)
Must be CreateVisualEffectObject("AMCALL",Myself).

2) AR2200.BCS - there was a reference to nonexisting creature "jeloli01". Changed to "jelgre01".

3) AR3020.BCS - incorrect parameters:
ActionOverride("SHUPOL01",ChangeAIScript("one",OVERRIDE))
ActionOverride("SHUGAR01",ChangeAIScript("one",OVERRIDE))
ActionOverride("SHUGFG01",ChangeAIScript("one",OVERRIDE))
ActionOverride("SHUGMG01",ChangeAIScript("one",OVERRIDE))
ActionOverride("SHUGPR01",ChangeAIScript("one",OVERRIDE))
Must be: ChangeAIScript("",OVERRIDE)

4) AR4000.BCS - item name typo: was "DWCSW1H01" instead of "DWSW1H01".

5) BHCRYPT.BCS - local var typo for "LOCALCastHorror" fixed:
Global("CastHorror","LOCALS",0) &
SetGlobal("CastHorror","LOCALS",1).

6) CAULDRON.BCS - sound name typo: was "EFF_38" instead of "EFF_M38".

7) CUT01.BCS and CUTD1.BCS - SetDialog("") for Imoen.

8) CUT215A.BCS - used effect name fix: "SPDIMNDR" instead of old "SPDOOR".

9) CUT218B.BCS - removed nonexisting effects usage:
CreateVisualEffectObject("SPIMPPT",Player1).

10) CUT31Q.BCS - reference to unexisting creature "bdcoun04" removed.

11) CUT49E.BCS - sound name typo fixed: was "ISC_03A" instead of "MISC_03A" (for BGT only).

12) CUT57C.BCS - visual effect name typo fixed: was "SPOWWRD" instead of "SPPOWWRD".

13) DDGUARD7.BCS - typo fixed:
CreateVisualEffectObject("yself","SPFLESHS") to
CreateVisualEffectObject("SPFLESHS","DDGUARD7").

14) FINSOL04.BCS - effect name typo fixed: was "SPPLOYMP" instead of "SPPOLYMP".

15) IDIOT01.BCS - OR() fixed. 30 triggers - not 31.

16) KILLGOOD.BCS - script name typo fixed: was "DEATHK" instead of "DEATHKNI" (?).

17) PIPE04.BCS - wrong sound name fixed: was "MISC_02A" instead of "MISC_01A" (for BGT only).

18) PPSHAD01-PPSHAD06.BCS - wrong sound name fixed: was "MISC_15A,B" instead of "MISC_03A,B" (for BGT only).

19) RUFPAL.BCS - global var typo fixed: Global("PitFight","AR0406",3).

20) SPWNRAK.BCS - incorrect creature reference: was "dogre01" instead of "ogre01".

21) VICG, VICG1.BCS - OR() fixed. 2 triggers - not 4.
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------
22) AATAQAH.DLG - 1 statement fixed for trigger 25: Name("Imoen",LastTalkedToBy).
23) AERIE.DLG - fixed: StartDialogueNoSet() to StartDialogueNoSet([ANYONE]).
24) "OUTSIDE" changed to "OUTDOOR". This makes "happy" AERIEJ, BANOMEN, MINSCJ, YOSHJ.DLG.
25) BANOMEN.DLG - NEUTRAL_UPPER typo fixed.
26) AMMAN02.DLG - was ApplySpell("runrun",Myself), changed to
ApplySpellRES("runrun",Myself)
27) BAERIE.DLG - 2 fixes for MoveGlobal("AR0607","Aerie",[1034.1034]) - extra parameters removed.
28) A LOADS of other dialogs typos are fixed (too many for detailed descriptions tongue.gif ).

Total number of various fixes - ~200.


*********************************************************************
***
*** Version 1.1
***
*********************************************************************

- custom fixes, not included in the original Baldurdash.

'Misc' category set for several books (now it's possible to use them from the quickitem slots):
BOOK05.ITM, BOOK07.ITM, BOOK08.ITM

'Books' category set for several books (instead of 'Misc'):
BOOK32.ITM, BOOK94.ITM, BOOK95.ITM, BOOK96.ITM
They can't be put to a quickitem slot.


Items Category fixed for many weapons:
BOW07.ITM - Proficiency - Long Bow (was Short Bow)
BRUENAXE.ITM - Proficiency - Axe (was 0)
CHEVIL10.ITM - Category : Great Swords instead of Short Swords
DAGG10.ITM - Category : Daggers instead of Misc


Items usability and proficience fixes:
MISC5T.ITM - Proficiency - quarterstaff

MISC72.ITM, MISC73.ITM, MISC9Q.ITM, MISC9W.ITM,
PLAT05.ITM, POTN56.ITM, RING08.ITM, RING22.ITM, RING35.ITM, RING36.ITM, RING40.ITM,
RODS01.ITM, RODS04.ITM, RODS05.ITM, RODS06.ITM, SENDAI.ITM, WA2RING.ITM - usability fixes


- detectable spells compatibility implemented (BP compatible)

- BGT compatibility for texts




*********************************************************************
***
*** Version 1.0
***
*********************************************************************

Original Baldurdash fixes implemented (see BG2ToBFixPack112ReadMe.txt
for more details).
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 10th October 2025 - 11:04 AM