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> TorGal just will not die, The Troll-inator
OTG
post Dec 4 2006, 06:31 PM
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It's not even funny any more, I've got 4 arcane magic users (fighter/mage PC, Jan, Edwin, Nalia) , 1 cleric (Anomen) and 1 druid (Jaheira) in my party, and it seems nothing can take him down... just when I think I'm getting near, he tosses out another Greater Command and half my party lies down for a nap.

My party scripts check resistances before casting spells, so I know he's resistant to pretty much everything, and he's only taking 9 damage per hit from a Cleric Staff +3 wielded by someone with 19 Str... when he can actually be hit...

Any hints or tips would be appreciated.
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Sikret
post Dec 11 2006, 02:44 PM
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Adamantite golems, in the original game, also have such damage resistances. It's not a new concept. The new thing about Gem and Coin golems in comparison with the game's standard golems is not their damage resistance, but their good AC. The other important point in fighting against each new type of golem is to choose the right weapon type to attack them. You should practice to become familiar with their abilities.

Elemental golems are way more powerful than Gem and Coin golems, but you should go for them with higher level parties.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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