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> I need some general knowledge about NEJ
Ardanis
post Nov 2 2006, 01:20 AM
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Joined: 1-November 06
From: Saint-Petersburg, Russia




I'm about to play a NEJ at last. I don't want to start game and find then a crowd of bugs and other vermins and I'm lazy to check 280 megabytes of NEJ by myself.
Can someone with knowledge enlighten me:
1) is there known incompatibilies with UB, D0questpack, D0Tweaks, Refinements (not with new NEJ kits and armors/weapons, maybe rules too, but something else), especially with two first ones;
2) is it necessary to install BGT (since I don't need it in the least);
3) does NEJ make undocumented (neither readme nor ingame descriptions) changes (I can understand bugfixes but not something else (I do know mods which do it)) of items/spells/kits;
4) how much XP will I get from NEJ in average - in other words, which value should I choose for DEFJAM xpmod in order to avoid overstepping of official ~18 millions XP for sixmembered party at the end of SoA?

This post has been edited by Ardanis: Nov 2 2006, 01:38 AM


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Vlad
post Nov 25 2006, 04:42 AM
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Posts: 1400
Joined: 19-April 05




QUOTE
...but completely refuse to answer anything about said mods if fair folk ask you.


It's simply not true. I always answer questions regarding my mods. However, I value my time, which I do not have much. Answering such questions you asked here, it's just a waste of time. Would be it a feedback or bug report or technical issue, I'm more than willing to discuss. But please refrain from hacker's questions. If you are interested in disassembling my mod, you are really on your own.

In order to satisfy your curiosity, I'll answer your question. It's my old method of labeling effects on the affected creature. You may call this pro-version of detectable spells.

Thanks for your interest in our mods, anyway.

Good luck to you too!

This post has been edited by Vlad: Nov 25 2006, 04:48 AM
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