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> I need some general knowledge about NEJ
Ardanis
post Nov 2 2006, 01:20 AM
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Posts: 146
Joined: 1-November 06
From: Saint-Petersburg, Russia




I'm about to play a NEJ at last. I don't want to start game and find then a crowd of bugs and other vermins and I'm lazy to check 280 megabytes of NEJ by myself.
Can someone with knowledge enlighten me:
1) is there known incompatibilies with UB, D0questpack, D0Tweaks, Refinements (not with new NEJ kits and armors/weapons, maybe rules too, but something else), especially with two first ones;
2) is it necessary to install BGT (since I don't need it in the least);
3) does NEJ make undocumented (neither readme nor ingame descriptions) changes (I can understand bugfixes but not something else (I do know mods which do it)) of items/spells/kits;
4) how much XP will I get from NEJ in average - in other words, which value should I choose for DEFJAM xpmod in order to avoid overstepping of official ~18 millions XP for sixmembered party at the end of SoA?

This post has been edited by Ardanis: Nov 2 2006, 01:38 AM


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Ardanis
post Nov 24 2006, 11:05 PM
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Posts: 146
Joined: 1-November 06
From: Saint-Petersburg, Russia




Well, unless you hate me for some reason - why not? I'm intelligent enough to understand. And I would explain, be I asked one. It's just a bit strange for me that you create mods, give them to people to play, but completely refuse to answer anything about said mods if fair folk ask you. OK, I'm not insisting, that's your mod not mine. As I said, I was nothing but curious (really) - that change did nothing notable when I tried to find difference and I wondered about it. Well, I'll be thinking that you are busy (with real life and with creating next version), then my opinion about you won't fall down.

Will wait for next version then, which I'll be playing instead of studying smile.gif. Good luck with it.

This post has been edited by Ardanis: Nov 25 2006, 01:01 AM


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