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> Your suggestions for a new kit idea
Sikret
post Oct 26 2006, 02:23 PM
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Improved Anvil adds a number of new and powerful types of golems to the game. So, perhaps the idea of a new "Golem Slayer" kit will be attractive for those players who are familiar with these tough golems.

So far I have thought of the following two advantages for the kit:

1- 40% resistance to crushing damage.

2- An innate ability to create a temporary golem slayer weapon which inflicts quadruple damage to golems. The weapon will be usable by its creator and will be an undroppable weapon in the duration of its existence.

I need your suggestions for this kit idea:

Question 1: Do you think that it should be a fighter kit or a ranger kit?

Question 2: Do you have any better or additional suggestions for the kit's advantages?

Question 3: What are your suggestions for the kit's disadvantages?

Question 4: Do you prefer to have the 40% resistance to crushing damage right from level 1, or do you think it is better to divide it between different levels of experience. (and how?)

What makes designing the kit difficult is how to make sure that it is neither overpowered nor underpowered. We don't want the kit to be too weak against non-golem creatures and we don't want it to be too powerful against golems without adequate compensation.

Any suggestions will be appreciated.

I will not add the kit to the mod unless I find a very good and balanced list of advantages and disadvantages for it. Not having a new kit at all is much better than having a badly designed one.

This post has been edited by Sikret: Oct 26 2006, 02:26 PM


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Improved Anvil




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smr49
post Nov 7 2006, 03:06 PM
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Golem Slayer certainly sounds cool, and is very literal, but I think Dismantler would be an even better name, given the kit's purpose.


Maybe a lower armor class against slashing and piercing as a disadvantage? That would certainly encompass the majority of the non-golem enemies you run into.

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Sikret   Your suggestions for a new kit idea   Oct 26 2006, 02:23 PM
smr49   I think that this sounds more like a Cleric kit, a...   Oct 26 2006, 06:00 PM
Sikret   I think that this sounds more like a Cleric kit, ...   Oct 26 2006, 06:19 PM
smr49   I was thinking Druid, but a golem slayer that can...   Oct 26 2006, 07:22 PM
Shaitan   Question 1: Do you think that it should be a fight...   Oct 27 2006, 02:44 PM
Silverstar   Ranger kit sounds nice. We have too many fighter k...   Nov 1 2006, 11:45 AM
methusalar   How about a class that gains the ability to take o...   Nov 3 2006, 04:29 PM
smr49   Man, I wish I'd thought of that Golem-master i...   Nov 3 2006, 06:29 PM
Sikret   Thaks for the suggestions, everyone! I still ...   Nov 3 2006, 06:46 PM
smr49   Maybe you could make a ring from the various golem...   Nov 4 2006, 09:48 PM
methusalar   'Trained since a young age to act as bodyguard...   Nov 5 2006, 04:05 PM
smr49   My God, man! Great start for that idea... ...   Nov 5 2006, 10:55 PM
methusalar   My God, man! Great start for that idea... ...   Nov 6 2006, 08:39 AM
Silverstar   Well, min INT is not that much of a disadvantage A...   Nov 6 2006, 10:47 AM
methusalar   Well, min INT is not that much of a disadvantage ...   Nov 6 2006, 10:51 AM
methusalar   Well, min INT is not that much of a disadvantage...   Nov 6 2006, 02:19 PM
smr49   I thought that INT and WIS affected some of the sa...   Nov 6 2006, 02:15 PM
Sikret   Thanks for all additional and new comments. I am ...   Nov 7 2006, 07:54 AM
methusalar   A golem slayer weapon with less than +3 enchantm...   Nov 7 2006, 12:34 PM
Sikret   As for the new kit's name, do you like "D...   Nov 7 2006, 01:26 PM
smr49   Golem Slayer certainly sounds cool, and is very li...   Nov 7 2006, 03:06 PM


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