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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Improved Anvil adds a number of new and powerful types of golems to the game. So, perhaps the idea of a new "Golem Slayer" kit will be attractive for those players who are familiar with these tough golems.
So far I have thought of the following two advantages for the kit: 1- 40% resistance to crushing damage. 2- An innate ability to create a temporary golem slayer weapon which inflicts quadruple damage to golems. The weapon will be usable by its creator and will be an undroppable weapon in the duration of its existence. I need your suggestions for this kit idea: Question 1: Do you think that it should be a fighter kit or a ranger kit? Question 2: Do you have any better or additional suggestions for the kit's advantages? Question 3: What are your suggestions for the kit's disadvantages? Question 4: Do you prefer to have the 40% resistance to crushing damage right from level 1, or do you think it is better to divide it between different levels of experience. (and how?) What makes designing the kit difficult is how to make sure that it is neither overpowered nor underpowered. We don't want the kit to be too weak against non-golem creatures and we don't want it to be too powerful against golems without adequate compensation. Any suggestions will be appreciated. I will not add the kit to the mod unless I find a very good and balanced list of advantages and disadvantages for it. Not having a new kit at all is much better than having a badly designed one. This post has been edited by Sikret: Oct 26 2006, 02:26 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 19 Joined: 3-November 06 ![]() |
'Trained since a young age to act as bodyguards to mages in the Golem Workshops of Abuz, these Guardians have been granted abilities to help protect their masters when the mages' creations run amok - an unfortunately common event. It is openly recognised that without the Order of Guardians, there wouldn't be many golem mages left.'
Advantages: 2%/level resistance to crushing damage Immunity to slow at level 6 Immunity to poison at level 11 Does double damage to golems Automatically has the hammer 'Golem Unmaker' - this hammer can only be used by Guardians and gets upgraded as the character goes up in levels. The hammer does double damage against golems (bringing the total to quadruple damage) and starts off at level 1 as an ordinary warhammer for to hit and damage purposes. At level 3 and every 5 levels thereafter (8, 13,...), the hammer is upgraded by +1 (to hit and damage), to a maximum of +6 at level 28. Disadvantages: min intelligence 15 Thats's all for the moment! Can't think of any more relevant disadvantages (but contenders are - no plate mail, due to all the metal interfering with the mage's spellcasting; no more than two stars in anything other than hammers, due to focussed training). I also still like the whole golem summoning bit, so how about a magical item, gifted from the Guardian's mage, that summons a golem for a limited period of time: Golem Statuette (received on reaching level 6): Can only be used by Guardians Will summon a golem once per day for a short period (2 turns) Golem type depends on caster level (6-10:flesh; 11-15:clay; 16-20:stone; 21+:iron) Due to the nature of golems, it is necessary for the caster to imbue the golem with some of his lifeforce. On casting, the Guardian will suffer damage equal to 10% of his max hp (it should be noted that the strain of casting has killed many a Guardian who was already weakened). |
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