![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Improved Anvil adds a number of new and powerful types of golems to the game. So, perhaps the idea of a new "Golem Slayer" kit will be attractive for those players who are familiar with these tough golems.
So far I have thought of the following two advantages for the kit: 1- 40% resistance to crushing damage. 2- An innate ability to create a temporary golem slayer weapon which inflicts quadruple damage to golems. The weapon will be usable by its creator and will be an undroppable weapon in the duration of its existence. I need your suggestions for this kit idea: Question 1: Do you think that it should be a fighter kit or a ranger kit? Question 2: Do you have any better or additional suggestions for the kit's advantages? Question 3: What are your suggestions for the kit's disadvantages? Question 4: Do you prefer to have the 40% resistance to crushing damage right from level 1, or do you think it is better to divide it between different levels of experience. (and how?) What makes designing the kit difficult is how to make sure that it is neither overpowered nor underpowered. We don't want the kit to be too weak against non-golem creatures and we don't want it to be too powerful against golems without adequate compensation. Any suggestions will be appreciated. I will not add the kit to the mod unless I find a very good and balanced list of advantages and disadvantages for it. Not having a new kit at all is much better than having a badly designed one. This post has been edited by Sikret: Oct 26 2006, 02:26 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 19 Joined: 3-November 06 ![]() |
How about a class that gains the ability to take on some of the characteristics of a golem?
Advantages: Character may take on some of the abilities of a golem for 2 turns once per day per 6 levels: levels 1-5 Flesh golem - 10% resistance to crushing damage, fists become +1 weapons doing 1-8 damage lvls 6-10 Clay golem - 15% resistance to crushing damage, fists become +2 weapons doing 1-10 damage, immunity to slow lvls 11-15 Stone Golem - 25% resistance to crushing damage, fists become +3 weapons doing 1-12 damage, immunity to slow lvls 16-20 Iron Golem - 35% resistance to crushing damage, fists become +4 weapons doing 2-16 damage, immunity to slow and poison lvls 21+ Admantite golem - 50% resistance to crushing damage, fists become +5 weapons doing 1-20 damage, immunity to slow and poison The character always does double damage against golems, but when in (pseudo-)golem form, he does triple damage. Disadvantages: -1 dexterity moves at 2/3 speed when in golem form (retains same number of attacks) This would create a character who was effective against golems (without being over the top), but who had very little advantages against other types of enemy - hence the relatively minor disadvantages. The idea of taking on the characteristics of a particular golem could be developed further, or it could be left as is, where the title of what you change into is largely symbolic. Edit: I think this would fit best as a fighter. 'The Golem Hunter has spent his life studying golems - this has given him a unique understanding of golem mechanics - he now knows where to strike that telling blow and how best to penetrate the impressive defences of any golem. Over the years, this knowledge has also given him the ability to develop golem like resistances...' Edit2: Maybe this shouldn't be a golem hunter, but a golem-master - in addition to the above abilities 'For the sacrifice of a small part of his own flesh (10% of max HP), the Golem Lord can create a golem that will obey his every bidding. Unfortunately, due to the adhoc nature of the creation, the golem will only remain for a short while (2 turns).' Edit3: Is it possible to create a kit that is tied to a multi-class?? If so, how about a F/M kit - the Golem Lord? On a different note, particularly for a single class fighter, make the Golem Lord have a high minimum intelligence (to understand all those intricate bits and bobs) This post has been edited by methusalar: Nov 3 2006, 06:27 PM |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th September 2025 - 04:11 AM |