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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 146 Joined: 1-November 06 From: Saint-Petersburg, Russia ![]() |
I'm about to play a NEJ at last. I don't want to start game and find then a crowd of bugs and other vermins and I'm lazy to check 280 megabytes of NEJ by myself.
Can someone with knowledge enlighten me: 1) is there known incompatibilies with UB, D0questpack, D0Tweaks, Refinements (not with new NEJ kits and armors/weapons, maybe rules too, but something else), especially with two first ones; 2) is it necessary to install BGT (since I don't need it in the least); 3) does NEJ make undocumented (neither readme nor ingame descriptions) changes (I can understand bugfixes but not something else (I do know mods which do it)) of items/spells/kits; 4) how much XP will I get from NEJ in average - in other words, which value should I choose for DEFJAM xpmod in order to avoid overstepping of official ~18 millions XP for sixmembered party at the end of SoA? This post has been edited by Ardanis: Nov 2 2006, 01:38 AM -------------------- aka GeN1e
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#2
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![]() Forum Member Posts: 127 Joined: 28-August 04 From: California ![]() |
Ardanis,
Vlad is working hard on making his mod. NeJ is a great mod with a tight storyline. He believes that other mods disrupt the story (some really do and others not as much). Also the technical requirements would be very time consuming. If you want to talk to others about making his mod work with other Mods check out BP-BGT forum at ShS. Some should and others really wont. pro5 if you want to play IWD do so, but NeJ is Sooo much more than just IWD as part of BG. In the fullness of time I hope most of IWD content will be incorporated into NeJ. -------------------- I Ride for the King!
a.k.a. Chevalier |
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Lo-Fi Version | Time is now: 7th October 2025 - 03:31 AM |