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> I need some general knowledge about NEJ
Ardanis
post Nov 2 2006, 01:20 AM
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I'm about to play a NEJ at last. I don't want to start game and find then a crowd of bugs and other vermins and I'm lazy to check 280 megabytes of NEJ by myself.
Can someone with knowledge enlighten me:
1) is there known incompatibilies with UB, D0questpack, D0Tweaks, Refinements (not with new NEJ kits and armors/weapons, maybe rules too, but something else), especially with two first ones;
2) is it necessary to install BGT (since I don't need it in the least);
3) does NEJ make undocumented (neither readme nor ingame descriptions) changes (I can understand bugfixes but not something else (I do know mods which do it)) of items/spells/kits;
4) how much XP will I get from NEJ in average - in other words, which value should I choose for DEFJAM xpmod in order to avoid overstepping of official ~18 millions XP for sixmembered party at the end of SoA?

This post has been edited by Ardanis: Nov 2 2006, 01:38 AM


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Vlad
post Nov 2 2006, 10:17 PM
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QUOTE
Aye, what about compatibility? Can I install something at all without possible bugs or not?


Ardanis, you have all your questions answered. I support only TS and NeJ2. I am not intrested in compatibility and I have never tested various mods' combinations. I have no idea what is D0questpack, D0Tweaks and Refinements, and I envise problems with UB as it touches Minsc, Boo and Valygar, and probably other resources, which I also modified.

If you are looking for compatibility, the best place to address your questions is Spellhold Studios.

Good luck!

P.S. If you do decide to install only TS and NeJ2, I would advise to wait for the release of the new version of NeJ2.
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