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> I need some general knowledge about NEJ
Ardanis
post Nov 2 2006, 01:20 AM
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I'm about to play a NEJ at last. I don't want to start game and find then a crowd of bugs and other vermins and I'm lazy to check 280 megabytes of NEJ by myself.
Can someone with knowledge enlighten me:
1) is there known incompatibilies with UB, D0questpack, D0Tweaks, Refinements (not with new NEJ kits and armors/weapons, maybe rules too, but something else), especially with two first ones;
2) is it necessary to install BGT (since I don't need it in the least);
3) does NEJ make undocumented (neither readme nor ingame descriptions) changes (I can understand bugfixes but not something else (I do know mods which do it)) of items/spells/kits;
4) how much XP will I get from NEJ in average - in other words, which value should I choose for DEFJAM xpmod in order to avoid overstepping of official ~18 millions XP for sixmembered party at the end of SoA?

This post has been edited by Ardanis: Nov 2 2006, 01:38 AM


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Vlad
post Nov 2 2006, 06:43 PM
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QUOTE
Exactly how much of their content is included in NEJ?


Part 1 is about 70% without expansions if you mean an amount of resources used. Otherwise, I really cannot compare IWD with NeJ2. IWD is very boring for me. Frankly speaking, I have started playing IWD several times and removed it from my HD even before reaching Kuldahar.

Part 2 has nothing to do with IWD and BG.

Part 3 will be a mix of all.

QUOTE
And what else was changed (if any), besides dialogs to support the connection with BG


Once again, if you mean resources in Part 1, then - not too much. However, we have new NPCs, and many dialogues between NPCs. I do not recall there are dialogues between NPCs in IWD. smile.gif Also, scripts and items have been modified, as well as an idea behind IWD. And of course, you have the continuity of some NPCs starting from BG1 and following you until the end of the saga. Like seanas said once - "do not talk... play". smile.gif
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