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> I need some general knowledge about NEJ
Ardanis
post Nov 2 2006, 01:20 AM
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Joined: 1-November 06
From: Saint-Petersburg, Russia




I'm about to play a NEJ at last. I don't want to start game and find then a crowd of bugs and other vermins and I'm lazy to check 280 megabytes of NEJ by myself.
Can someone with knowledge enlighten me:
1) is there known incompatibilies with UB, D0questpack, D0Tweaks, Refinements (not with new NEJ kits and armors/weapons, maybe rules too, but something else), especially with two first ones;
2) is it necessary to install BGT (since I don't need it in the least);
3) does NEJ make undocumented (neither readme nor ingame descriptions) changes (I can understand bugfixes but not something else (I do know mods which do it)) of items/spells/kits;
4) how much XP will I get from NEJ in average - in other words, which value should I choose for DEFJAM xpmod in order to avoid overstepping of official ~18 millions XP for sixmembered party at the end of SoA?

This post has been edited by Ardanis: Nov 2 2006, 01:38 AM


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berelinde
post Nov 2 2006, 04:32 PM
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NEJ is a conversion, which should answer the question about overwriting.

This has been a matter which has provoked some strong and sometimes unpleasant discussions over the months that I have been watching this forum. I am writing as an unbiased party. I do not use NEJ in my current installation, because I tend to enjoy playing with every mod under the sun, although I would not say that I never would give it a try.

Vlad seems to subscribe to the belief that the author retains the right to control the content of his mod, which, in the case of NEJ, is the whole game. I am most definitely *not* making any kind of editorial comment here, nor should this statement be viewed as anything other than a simple observation made after reading his posts on this and other boards. His reply to your original post was a bit terse, but not representative of his usual writing style.

It is my belief that Vlad would like to give you a particular Baldur's Gate experience, and does not endorse the alteration to that story that other quest mods introduce.

With that in mind, it is unlikely that compatibility is a high priority.
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