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> I need some general knowledge about NEJ
Ardanis
post Nov 2 2006, 01:20 AM
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From: Saint-Petersburg, Russia




I'm about to play a NEJ at last. I don't want to start game and find then a crowd of bugs and other vermins and I'm lazy to check 280 megabytes of NEJ by myself.
Can someone with knowledge enlighten me:
1) is there known incompatibilies with UB, D0questpack, D0Tweaks, Refinements (not with new NEJ kits and armors/weapons, maybe rules too, but something else), especially with two first ones;
2) is it necessary to install BGT (since I don't need it in the least);
3) does NEJ make undocumented (neither readme nor ingame descriptions) changes (I can understand bugfixes but not something else (I do know mods which do it)) of items/spells/kits;
4) how much XP will I get from NEJ in average - in other words, which value should I choose for DEFJAM xpmod in order to avoid overstepping of official ~18 millions XP for sixmembered party at the end of SoA?

This post has been edited by Ardanis: Nov 2 2006, 01:38 AM


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Ardanis
post Nov 2 2006, 02:11 PM
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Posts: 146
Joined: 1-November 06
From: Saint-Petersburg, Russia




QUOTE
Conclusion: With such pretenses you should avoid playing NeJ2.

Actually, I've expected such reply.

1) Can you tell (if you know) what exactly components of UB, D0Quest are wrong? It would be hard to play without them.
3) Are they made by overwriting or by patching (setup tp2 is a bit large to look it through)? Why I wonder about it - I really doubt that Magic Missle is replaced with Abi-Dalzim, but some changes can frustrate unawared player (like myself). I hope you understand my concern.
5) Perhaps some BG1 mods are compatible with NEJ?
6) Just to be sure - are you going to make NEJ to be compatible with other mods as fully as possible?

And less technical question - does NEJ add something to BG1 part (mostly quests and NPCs)?


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