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Aug 7 2006, 06:01 AM
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#1
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Forum Member Posts: 6 Joined: 2-August 06 |
I had an idea for a quest. It always irked me that there really never was any roleplaying to be had at either the Xvart village or the Gnoll stronghold. For the Xvart village you could have a scenario where the Xvart's are being raided for goods by the Gnolls and you can choose a good path and join the Xvarts to stop the Gnolls, an evil path in which you join the nearby Gnoll raiders in their attack plan, or a neutral path in which you either don't get involved, or you kill them all.
For the Gnoll stronghold - it always pissed me off that you couldn't enter the fortress. Maybe a quest could be made whereby you barter for Dynaheirs release with a Gnoll Chieftain who resides in a hall inside. Just ideas. I know this mod is going nowhere right now. This post has been edited by Eirinjas: Aug 7 2006, 06:02 AM |
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Nov 2 2006, 03:40 AM
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#2
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Forum Member Posts: 32 Joined: 15-June 05 |
Okay, how about an old abandoned graveyard that keeps spawning undead until a particular grave gets blessed or a quested skull is replaced [the headless may not rest easy]. I don't know if you could pull the vampiric mists from BG2 for a little variety.
Or, local animals/people being effected [confused/enraged/mutated or undead] by an irradiated meteorite falling nearby [even the squirrels could attack]. Rumors could speak of a fallen star or such. And the effects neutralized by subjecting the rock to color spray, melf's acid arrow, dispel magic or another item you might want to include to do just that [quest]. Then maybe retrieve the remains [icon for contaminated iron] to take to a smithy for a unique weapon [hit causes the above chosen condition]. [aka: Dawn of the Living Rock just a thought or two kix |
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Eirinjas couple ideas Aug 7 2006, 06:01 AM
jastey I was also annoyed that you have to slaughter Xvar... Aug 7 2006, 11:03 AM
berelinde I always avoid going to the Xvart village area at ... Aug 7 2006, 12:23 PM
Baronius Both fundemantal problems brought up by Eirinjas h... Aug 7 2006, 02:44 PM
Sir-Kill I think we changed the location of the entrence to... Aug 7 2006, 03:16 PM
Eirinjas I'm really looking forward to what you guys co... Aug 8 2006, 08:17 AM
kix Giant Ants
An old staple from the P'N'P A... Nov 1 2006, 03:53 AM
Sir-Kill I do not think creature animations are going to be... Nov 1 2006, 06:22 AM![]() ![]() |
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