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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Improved Anvil adds a number of new and powerful types of golems to the game. So, perhaps the idea of a new "Golem Slayer" kit will be attractive for those players who are familiar with these tough golems.
So far I have thought of the following two advantages for the kit: 1- 40% resistance to crushing damage. 2- An innate ability to create a temporary golem slayer weapon which inflicts quadruple damage to golems. The weapon will be usable by its creator and will be an undroppable weapon in the duration of its existence. I need your suggestions for this kit idea: Question 1: Do you think that it should be a fighter kit or a ranger kit? Question 2: Do you have any better or additional suggestions for the kit's advantages? Question 3: What are your suggestions for the kit's disadvantages? Question 4: Do you prefer to have the 40% resistance to crushing damage right from level 1, or do you think it is better to divide it between different levels of experience. (and how?) What makes designing the kit difficult is how to make sure that it is neither overpowered nor underpowered. We don't want the kit to be too weak against non-golem creatures and we don't want it to be too powerful against golems without adequate compensation. Any suggestions will be appreciated. I will not add the kit to the mod unless I find a very good and balanced list of advantages and disadvantages for it. Not having a new kit at all is much better than having a badly designed one. This post has been edited by Sikret: Oct 26 2006, 02:26 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
Question 1: Do you think that it should be a fighter kit or a ranger kit?
A fighter kit would be my first answer perhaps a pally (sort of anti magic), and a ranger kit would quickly (?) run into troubles with the Divine Remix as would the cleric choice. Just my thoughts. Question 4: Do you prefer to have the 40% resistance to crushing damage right from level 1, or do you think it is better to divide it between different levels of experience. (and how?) I think a gradual approach would be nice. Perhaps a poison reststance also. -------------------- dooh!
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