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Jul 8 2006, 10:33 AM
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#1
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Forum Member Posts: 8 Joined: 7-July 06 |
Hi. I`m prepping a new, large campaign on MP BG1 (TOTSC,NTOTSC, TGC, SOTSC and some fixes). I would like to include TDC as well, though i`m not sure if it`s gonna be compatible (mainly with NTOTSC). Will be grateful for a quick reply.
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Sep 26 2006, 01:06 AM
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#2
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Forum Member Posts: 5 Joined: 10-September 06 |
Is it possible in BG1 to replace separate animations slots of one creature ID for various weapons with different creature animations as in BG2 (I don't understand full, how it was made, but it works in BG2)?
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Haos The Drizzt Saga compatibility Jul 8 2006, 10:33 AM
Andyr As far as I know flysoup is still learning WeiDU, ... Jul 9 2006, 02:12 PM
melkor_morgoth75
I think that even with ALL other Weidu mods (and... Jul 10 2006, 10:13 AM
flysoup Greetings fellow adventurers,
Forgive me for not ... Jul 11 2006, 02:38 PM
Zed Nocear I'm interested, what with animations, which we... Sep 14 2006, 09:50 PM
Baronius As there were no suitable free slots in BG1, this ... Sep 14 2006, 10:08 PM
flysoup Greetings the animations changes are as mentioned ... Sep 18 2006, 02:32 PM
flysoup Haven“t done it myself in BG1 but in theory it sh... Sep 27 2006, 10:52 PM
SirChet Hi all:
For what it's worth I can say The D... Oct 2 2006, 11:41 AM
Haos I`m currently trying to gather mods for my per... Nov 22 2006, 02:31 AM
Chev It will not work, if you do this don't ask sup... Nov 22 2006, 06:37 AM
flysoup Aye true as it is written, it will not work indeed... Dec 14 2006, 09:54 PM![]() ![]() |
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