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> The Drizzt Saga compatibility
Haos
post Jul 8 2006, 10:33 AM
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Hi. I`m prepping a new, large campaign on MP BG1 (TOTSC,NTOTSC, TGC, SOTSC and some fixes). I would like to include TDC as well, though i`m not sure if it`s gonna be compatible (mainly with NTOTSC). Will be grateful for a quick reply.

Cheers
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Baronius
post Sep 14 2006, 10:08 PM
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Master of energies
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From: Magyarország




As there were no suitable free slots in BG1, this mod uses the slots of existing, not too "significant" creatures. (And these creatures whose original animation is "stolen" in this way are now using other original animations, chosen as wisely as possible.) Although I haven't played this mod too much, I liked its atmosphere, and I'm quite sure it doesn't alter the original story or make illogical creature animation changes. However, the currently available version overwrites dialog.tlk, one or more existing game areas, and the worldmap. So you have to install it as the first installed mod. I suppose you can even install WeiDU mods after it.


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Mental harmony dispels the darkness.
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