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Jul 8 2006, 10:33 AM
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#1
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Forum Member Posts: 8 Joined: 7-July 06 |
Hi. I`m prepping a new, large campaign on MP BG1 (TOTSC,NTOTSC, TGC, SOTSC and some fixes). I would like to include TDC as well, though i`m not sure if it`s gonna be compatible (mainly with NTOTSC). Will be grateful for a quick reply.
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Sep 14 2006, 10:08 PM
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#2
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
As there were no suitable free slots in BG1, this mod uses the slots of existing, not too "significant" creatures. (And these creatures whose original animation is "stolen" in this way are now using other original animations, chosen as wisely as possible.) Although I haven't played this mod too much, I liked its atmosphere, and I'm quite sure it doesn't alter the original story or make illogical creature animation changes. However, the currently available version overwrites dialog.tlk, one or more existing game areas, and the worldmap. So you have to install it as the first installed mod. I suppose you can even install WeiDU mods after it.
-------------------- Mental harmony dispels the darkness.
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Haos The Drizzt Saga compatibility Jul 8 2006, 10:33 AM
Andyr As far as I know flysoup is still learning WeiDU, ... Jul 9 2006, 02:12 PM
melkor_morgoth75
I think that even with ALL other Weidu mods (and... Jul 10 2006, 10:13 AM
flysoup Greetings fellow adventurers,
Forgive me for not ... Jul 11 2006, 02:38 PM
Zed Nocear I'm interested, what with animations, which we... Sep 14 2006, 09:50 PM
flysoup Greetings the animations changes are as mentioned ... Sep 18 2006, 02:32 PM
Zed Nocear Is it possible in BG1 to replace separate animatio... Sep 26 2006, 01:06 AM
flysoup Haven´t done it myself in BG1 but in theory it sh... Sep 27 2006, 10:52 PM
SirChet Hi all:
For what it's worth I can say The D... Oct 2 2006, 11:41 AM
Haos I`m currently trying to gather mods for my per... Nov 22 2006, 02:31 AM
Chev It will not work, if you do this don't ask sup... Nov 22 2006, 06:37 AM
flysoup Aye true as it is written, it will not work indeed... Dec 14 2006, 09:54 PM![]() ![]() |
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