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#1
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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
I hate to admit it, but I wonder if Grachus's Wind Horrors are too much for the particular party I'm using. My guess is I could probably take Grachus and only the three summoned undead humans. But not along with those four Horrors as well.
I'm using an unconventional party composition, and I guess it's now catching up with me: PC Wild Mage 7 Imoen Thief 8 Minsc Berserker 8 (via Drew's mini-mod) Xzar Necomancer 7 Tiax Cleric 6/Thief 7 Finch Cleric 7 I just cannot seem to find a way to fend off Grachus' seven powerful undead summons. I'm at the point where I'm considering going back to a pre-Grey Clan save and leaving this adventure for a future, more conventional party. Before I give up, any thoughts on how I can get defeat Grachus with this bunch? (Note: I'm playing with Sword Coast Stratagems installed. I have no idea if those amazing AI tweaks overlap with TGC's content or not, but they don't appear to.) This post has been edited by Lemernis: Sep 6 2006, 06:44 PM -------------------- |
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#2
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Forum Member Posts: 19 Joined: 23-March 06 ![]() |
then the safest way to tackle him is to lure him out and around in a running battle, letting him chop through the other NPCs in turn (probably counterclockwise; I have always worked clockwise)? That seems the best way to approach the mod is to explore the outer area first, then go inside, then trigger the battle, then do the bump and run tactic until he is severely weakened - then finally finish him off. That sounds about right? (I always play with two tanks and wait until I have some heavy levels before attacking, m'self. The tanks are strictly to help summons hold off the minions while spellcasters and archers concentrate on the primary. I often lose at least the Soldier in the lower left corner and often most of the dwarves, but if one of my characters has that potion of MB and/or high MR, I can at least get him moving while tatoos are going off!)
This post has been edited by cmorgan: Sep 12 2006, 09:06 PM |
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