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#1
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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
I hate to admit it, but I wonder if Grachus's Wind Horrors are too much for the particular party I'm using. My guess is I could probably take Grachus and only the three summoned undead humans. But not along with those four Horrors as well.
I'm using an unconventional party composition, and I guess it's now catching up with me: PC Wild Mage 7 Imoen Thief 8 Minsc Berserker 8 (via Drew's mini-mod) Xzar Necomancer 7 Tiax Cleric 6/Thief 7 Finch Cleric 7 I just cannot seem to find a way to fend off Grachus' seven powerful undead summons. I'm at the point where I'm considering going back to a pre-Grey Clan save and leaving this adventure for a future, more conventional party. Before I give up, any thoughts on how I can get defeat Grachus with this bunch? (Note: I'm playing with Sword Coast Stratagems installed. I have no idea if those amazing AI tweaks overlap with TGC's content or not, but they don't appear to.) This post has been edited by Lemernis: Sep 6 2006, 06:44 PM -------------------- |
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#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
mm75: Thanks for confirming that it works with those mods. Practice proves theory.
![]() ![]() QUOTE(Lemernis) I've tried using Dispel Magic but Grachus doesn't seem to skip a beat. I do my best to get the party to try to do some damage, but either Grachus or the Moon Horrors start whupping on them. They are unable to do much to Grachus, and eventually everyone in the party falls one by one as their spell and potions buffs wear off. As I mentioned, I will not do any appreciable damage with ranged attacks from this party. They pretty much have to melee. Painful way of suicide. Even Sarevok would bite the dust if he faced Grachus alone.QUOTE This is a Tutu game, and one thing I have yet to try is loading up both my mages with Melf's Minute Meteors. That spells gives 5 attacks per round when hasted. Both mages hurling Melf's should be sure to disrupt some important spellcasting. Exactly when would be the best time to attempt this? As soon as Grachus goes invisible? When he goes invisible, you first have to dispel it, so I guess you meant the moment when his invisibility is dispelled. To tell the truth, I don't think this will result in severe improvements, because when he loses enough HP, a Contingency and/or a Blue Tattoo gets released and he starts to cast healing spells. He needs constant attacks, and your party doesn't seem to be suitable for this (inadequate THAC0). The Meteor "strike" would only be effective after he uses Necromantic soul split. It's his last powerful healing ability. However, based on what you say (or what you don't), you haven't managed to get this far, which is not surprising. You might be impatient in battle, and don't run enough, do you? Although I haven't played the Tutu version yet (except some testing), it's hard to believe that Grachus has too many abilities left after fighting Talibehius, Tergius, the Dwarves and Damien. Somehow you are silent about Damien -- did you make an attempt with him at all? ![]() -------------------- Mental harmony dispels the darkness.
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