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> Grachus
Lemernis
post Sep 6 2006, 06:38 PM
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I hate to admit it, but I wonder if Grachus's Wind Horrors are too much for the particular party I'm using. My guess is I could probably take Grachus and only the three summoned undead humans. But not along with those four Horrors as well.

I'm using an unconventional party composition, and I guess it's now catching up with me:

PC Wild Mage 7
Imoen Thief 8
Minsc Berserker 8 (via Drew's mini-mod)
Xzar Necomancer 7
Tiax Cleric 6/Thief 7
Finch Cleric 7

I just cannot seem to find a way to fend off Grachus' seven powerful undead summons. I'm at the point where I'm considering going back to a pre-Grey Clan save and leaving this adventure for a future, more conventional party.

Before I give up, any thoughts on how I can get defeat Grachus with this bunch?

(Note: I'm playing with Sword Coast Stratagems installed. I have no idea if those amazing AI tweaks overlap with TGC's content or not, but they don't appear to.)

This post has been edited by Lemernis: Sep 6 2006, 06:44 PM


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Baronius
post Sep 12 2006, 08:12 PM
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mm75: Thanks for confirming that it works with those mods. Practice proves theory. thumb.gif As for the battle with the High Sorceresses, well, to each his own. I know of players who found the final battle easy and the Grachus one hard. biggrin.gif

QUOTE(Lemernis)
I've tried using Dispel Magic but Grachus doesn't seem to skip a beat. I do my best to get the party to try to do some damage, but either Grachus or the Moon Horrors start whupping on them. They are unable to do much to Grachus, and eventually everyone in the party falls one by one as their spell and potions buffs wear off. As I mentioned, I will not do any appreciable damage with ranged attacks from this party. They pretty much have to melee.
Painful way of suicide. Even Sarevok would bite the dust if he faced Grachus alone.

QUOTE
This is a Tutu game, and one thing I have yet to try is loading up both my mages with Melf's Minute Meteors. That spells gives 5 attacks per round when hasted. Both mages hurling Melf's should be sure to disrupt some important spellcasting. Exactly when would be the best time to attempt this? As soon as Grachus goes invisible?
When he goes invisible, you first have to dispel it, so I guess you meant the moment when his invisibility is dispelled. To tell the truth, I don't think this will result in severe improvements, because when he loses enough HP, a Contingency and/or a Blue Tattoo gets released and he starts to cast healing spells. He needs constant attacks, and your party doesn't seem to be suitable for this (inadequate THAC0). The Meteor "strike" would only be effective after he uses Necromantic soul split. It's his last powerful healing ability. However, based on what you say (or what you don't), you haven't managed to get this far, which is not surprising. You might be impatient in battle, and don't run enough, do you? Although I haven't played the Tutu version yet (except some testing), it's hard to believe that Grachus has too many abilities left after fighting Talibehius, Tergius, the Dwarves and Damien. Somehow you are silent about Damien -- did you make an attempt with him at all? tongue.gif You should run a lot, and let the Flaming Fist and other non-party members do the dirty (melee) work. Remember, Grachus has a limited number of Contingencies, Tattoos and Necromantic Abilities/Spells. He will use them up while fighting the aforementioned allies of you. He shouldn't be too strong when you lure him to Damien. So if his Necromantic soul split hasn't triggered yet, it should really trigger during the battle against Damien's men. When you dispel the mirror images or the attacks of Damien & co. cause them to disappear, you should start throwing the meteors.


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Lemernis   Grachus   Sep 6 2006, 06:38 PM
Baronius   I haven't checked how Strategems affects the d...   Sep 6 2006, 09:48 PM
Lemernis   Ah! Thanks, well I feel a little better about...   Sep 6 2006, 10:30 PM
melkor_morgoth75   Or if u don't want to take them to Tergius, tr...   Sep 7 2006, 06:57 AM
Lemernis   I tried luring the Wind Horrors away one at a time...   Sep 7 2006, 01:49 PM
Baronius   Thanks for the compliment, but did you finish it s...   Sep 7 2006, 03:16 PM
cmorgan   Lemernis, I love ya, man, but *please* do not temp...   Sep 7 2006, 06:32 PM
Lemernis   I'm still playing through the mod, and I will ...   Sep 7 2006, 09:22 PM
Baronius   I'm most grateful for your feedback on this an...   Sep 7 2006, 09:40 PM
melkor_morgoth75   It's also good to hear that Grey Clan Ep1 wor...   Sep 12 2006, 01:58 PM
Linguist in Training   Grachus gets my award for the cheesiest opponent i...   Sep 8 2006, 07:43 PM
Lemernis   Well, I led Grachus to Tergius and he killed Tergi...   Sep 8 2006, 10:25 PM
Baronius   It seems Grachus improved as much in Tutu as the g...   Sep 9 2006, 12:07 AM
Lemernis   Dispell Magic is unaltered by any of the Tutu mods...   Sep 9 2006, 11:36 AM
Baronius   Three additional things that might help: * Scatter...   Sep 9 2006, 04:23 PM
Lemernis   Yeah, Grachus does speak with Tergius. I've t...   Sep 9 2006, 11:15 PM
Baronius   CHARNAME and his party often faces higher level e...   Sep 9 2006, 11:52 PM
Lemernis   What's the main problem anyway? Grachus regene...   Sep 12 2006, 05:18 PM
Baronius   mm75: Thanks for confirming that it works with tho...   Sep 12 2006, 08:12 PM
Lemernis   Yes, absolutely. I do rotate characters into ...   Sep 13 2006, 11:12 AM
cmorgan   then the safest way to tackle him is to lure him o...   Sep 12 2006, 09:05 PM
Baronius   Damien is human, a member of Amn's economic an...   Sep 13 2006, 01:30 PM


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