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#1
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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
I hate to admit it, but I wonder if Grachus's Wind Horrors are too much for the particular party I'm using. My guess is I could probably take Grachus and only the three summoned undead humans. But not along with those four Horrors as well.
I'm using an unconventional party composition, and I guess it's now catching up with me: PC Wild Mage 7 Imoen Thief 8 Minsc Berserker 8 (via Drew's mini-mod) Xzar Necomancer 7 Tiax Cleric 6/Thief 7 Finch Cleric 7 I just cannot seem to find a way to fend off Grachus' seven powerful undead summons. I'm at the point where I'm considering going back to a pre-Grey Clan save and leaving this adventure for a future, more conventional party. Before I give up, any thoughts on how I can get defeat Grachus with this bunch? (Note: I'm playing with Sword Coast Stratagems installed. I have no idea if those amazing AI tweaks overlap with TGC's content or not, but they don't appear to.) This post has been edited by Lemernis: Sep 6 2006, 06:44 PM -------------------- |
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Post
#2
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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
Yeah, Grachus does speak with Tergius. I've tried the things you've recommended to no avail.
Rarely have I begun to experience this level of frustration over a computer game, heh! I'm a patient person, but this is testing my limits. With a BG1 party, I am taking on an opponent who best I can reckon would probably defeat some of the most formidable enemies in Throne of Bhaal. Why am I even attempting this, lol? I understand that you have balanced it by adding high level allies--which is a novel approach. And it does require somewhat unusual tactics--it's super difficult and it's different so kudos for that. I guess I would just rather have a fighting chance without the help of uber allies. But then that would not be the mod you have designed. A party without decent tankitude doesn't appear to have a snowball's chance in hell of winning this battle. -------------------- |
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