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#1
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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
I hate to admit it, but I wonder if Grachus's Wind Horrors are too much for the particular party I'm using. My guess is I could probably take Grachus and only the three summoned undead humans. But not along with those four Horrors as well.
I'm using an unconventional party composition, and I guess it's now catching up with me: PC Wild Mage 7 Imoen Thief 8 Minsc Berserker 8 (via Drew's mini-mod) Xzar Necomancer 7 Tiax Cleric 6/Thief 7 Finch Cleric 7 I just cannot seem to find a way to fend off Grachus' seven powerful undead summons. I'm at the point where I'm considering going back to a pre-Grey Clan save and leaving this adventure for a future, more conventional party. Before I give up, any thoughts on how I can get defeat Grachus with this bunch? (Note: I'm playing with Sword Coast Stratagems installed. I have no idea if those amazing AI tweaks overlap with TGC's content or not, but they don't appear to.) This post has been edited by Lemernis: Sep 6 2006, 06:44 PM -------------------- |
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#2
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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
I tried luring the Wind Horrors away one at a time, killed them all, went into the temple and rested before taking on Grachus. But as you say, he respawns the buggers. When I initiate Grachus' dialogue first, he immediately spawns the additional 3 undead humans. Because then everyone in his mob has seen the party, all seven summoned creatures plus Grachus overwhelm the party.
This is a wonderful mod! Can't wait to see the adventure continued. But I have to say that the outstanding AI of Sword Coast Stratagems virtually revolutionizes the gameplay of BG1 Tutu. It's a gigantic leap. Baronius, as excellent a job as you have done with pre-SCS scripting, you should look into a scripting overhaul using SCS. Because very soon SCS will become a 'must-have' included in everyone's Tutu modlist. Some of the SCS AI features: * no more luring enemies away from the mob one at a time--enemies call for help * enemy spellcasters (both mages and clerics) are vastly improved: - buff themselves - can detect stealth and invisibility - use a much, much wider selection of spells--spells that are actually effective--and use them smartly - use scrolls and wands * enemies target party members much more intelligently--wizards and ranged weapons users are not necessarily safe in the back row anymore * enemy deployment is much smarter overall * most key creatures have been made substantially more difficult If you've ever been bothered by the fact that in vanilla BG enemies stupidly don't use the very same resources that are at the party's disposal, this Tutu mod fixes that. As I say, it's a pretty giant leap from enemies stupidly never using the same resources that are at the party's disposal (potions, wands, and a wide variety of spells) at all, to their using it--and using it smartly! And to go from remaining utterly oblivious to one another (allowing them to be lured away one at a time) to supporting each other in battle. SCS's AI is far superior to BG2's vanilla AI. In terms of strategy in combat, it makes BG1 a far more challening game to play than BG2/ToB (where you simply cast Breach and other protection removing spells). And it's only a matter of time before it gets applied to BG2, which should be awesome. SCS is essentially the Tutu equivalent of Tactics--although it adds much, much more than Tactics does. And it is outstanding. Beautifully done by DavidW at Gibberlings 3. This post has been edited by Lemernis: Sep 7 2006, 02:39 PM -------------------- |
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