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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
I hate to admit it, but I wonder if Grachus's Wind Horrors are too much for the particular party I'm using. My guess is I could probably take Grachus and only the three summoned undead humans. But not along with those four Horrors as well.
I'm using an unconventional party composition, and I guess it's now catching up with me: PC Wild Mage 7 Imoen Thief 8 Minsc Berserker 8 (via Drew's mini-mod) Xzar Necomancer 7 Tiax Cleric 6/Thief 7 Finch Cleric 7 I just cannot seem to find a way to fend off Grachus' seven powerful undead summons. I'm at the point where I'm considering going back to a pre-Grey Clan save and leaving this adventure for a future, more conventional party. Before I give up, any thoughts on how I can get defeat Grachus with this bunch? (Note: I'm playing with Sword Coast Stratagems installed. I have no idea if those amazing AI tweaks overlap with TGC's content or not, but they don't appear to.) This post has been edited by Lemernis: Sep 6 2006, 06:44 PM -------------------- |
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#2
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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
Ah! Thanks, well I feel a little better about it now, having looked at the solution. It struck me as possibly unwinnable even with a tank heavy party.
Minsc with the true Berserker ability is immune to mind affecting spells, so he can act as rodeo clown to lure the enemy to Tergius. This party has actually been doing quite well with the much vastly improved opponents that SCS throws at you. So far I seem to have worked out how to get the most out of them. But I guess that'll be put to a hard test now. I went back to an earlier save to putter around a bit in BG city. So very shortly I'll have another go at it. Thanks again! -------------------- |
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