| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Aug 28 2006, 01:45 PM
Post
#1
|
|
|
Forum Member Posts: 6 Joined: 28-August 06 |
I am a noob modder but I would really like to get the icewind dale animations into my BgTutu-game. I use Near Infinity to edit the files. When I edit the hex value of Gorion's animation ID and change it into that of a frost giant the game crashes. What am I doing wrong? I don't use any other mods.
|
|
|
|
![]() |
Aug 31 2006, 08:41 PM
Post
#2
|
|
![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
QUOTE I have another question though. Why is it so important that the creatures wear certain weapons? I think this is covered in either the README or the Documentation, but another explanation wouldn't hurt. Because the engine is hardcoded to have limited amount of animation slots, and the amount of animations I want to implement is many times more than the amount of slots available, I was forced to cram multiple animations into one slot. The only way to do this is by having weapon animations act like seperate creature animations. This is an amateur solution (it has its many flaws), and the presence of a released full GemRB would alleviate many of the problems present in this mod. But for now, this would work fine enough. QUOTE That makes it impossible for me to equip, lets say Isair with another magical item for instance If you make a duplicate of that magical item that simply looks different when played alongside with the avatar, and a special spell used only by that creature to create that specific item instead of the generic one, it is quite feasable. -Galactygon -------------------- |
|
|
|
Robin Lou Change animation ID Aug 28 2006, 01:45 PM
Galactygon Have you equipped Gorion with an appropriate weapo... Aug 28 2006, 07:53 PM
Robin Lou hi, no I did not. I didn't understand that I h... Aug 29 2006, 06:31 AM
Galactygon
Yes you do. :)
-Galactygon Aug 30 2006, 04:18 PM
Robin Lou Still haven't firgured it out. I change the an... Aug 30 2006, 07:21 PM
Galactygon You will have to change the animation to that of a... Aug 30 2006, 07:55 PM
Robin Lou Hi, I finally got it working. Thanks alot, it look... Aug 31 2006, 07:09 PM
Avenger_teambg What about pre-creating undroppable items that sho... Sep 1 2006, 02:21 PM
Galactygon That would work, too.
-Galactygon Sep 1 2006, 03:03 PM
Robin Lou Yet another thing. When I gate a pit fiend the gam... Sep 5 2006, 09:15 PM
Galactygon
I will look into that.
I don't recall fin... Sep 6 2006, 06:57 PM
Robin Lou Have you noticed any crashes?
Another question n... Sep 20 2006, 03:13 PM
Galactygon
When I did, I corrected them on the spot. Howeve... Sep 20 2006, 04:49 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 24th November 2025 - 06:18 AM |