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> New Quest Mod - POF
BGslayer
post Aug 7 2006, 10:35 AM
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Joined: 18-December 05




I'm making a new Quest mod for SoA... For any informations you want please come on this forum and enter questions and suggestions, there you will find first screens and FEATURES... PoF mod forum

This post has been edited by BGslayer: Aug 7 2006, 10:36 AM
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Sir-Kill
post Aug 10 2006, 03:11 PM
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consiglieri
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Joined: 13-August 04
From: Michigan, U.S.A.




The GUI looks real good
The areas however could use some improving:
ProjectsP3 in particular there are shadows running in at least 2 different directions. I'd suggest that you cut those associated with the thieves’ guild maybe even lighten the walls that are shadowed as well. Shadowing can be tricky and a huge pain.
You have grass borders that end abruptly or just look flat, meaning that there is no illusion of differentiating elevations between the pavement/cobblestones and the grass. Suggestion, since the grass in real life is usually higher that the sidewalks I highlight the edge of the grass slightly (next to any pavement) and darken the stonework a bit near the edge of the grass.
I also think that some of you compositions are real good.
It is good to see more people making areas. keep on keeping on smile.gif

This post has been edited by Sir-Kill: Aug 10 2006, 03:13 PM


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BGslayer
post Aug 10 2006, 03:22 PM
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QUOTE(Sir-Kill @ Aug 10 2006, 03:11 PM) *

The GUI looks real good
The areas however could use some improving:
ProjectsP3 in particular there are shadows running in at least 2 different directions. I'd suggest that you cut those associated with the thieves’ guild maybe even lighten the walls that are shadowed as well. Shadowing can be tricky and a huge pain.
You have grass borders that end abruptly or just look flat, meaning that there is no illusion of differentiating elevations between the pavement/cobblestones and the grass. Suggestion, since the grass in real life is usually higher that the sidewalks I highlight the edge of the grass slightly (next to any pavement) and darken the stonework a bit near the edge of the grass.
I also think that some of you compositions are real good.
It is good to see more people making areas. keep on keeping on smile.gif


Thanks Sir-Kill, I know that the areas are not better then the Bioware's areas...
But it's always better to have new areas in a new mod, than just copying it... I see what you mean with area (P3), I will correct it, I forgot to change it smile.gif
I will imrpove all the new areas, before releasing the mod.. But I'm no top graphic designer and I do what I can... Our mod is very big and very hard to finish - we are improving many things (new animations, many new types of weapons, kits, subraces, new sounds, many new quest, City quests..) smile.gif

This post has been edited by BGslayer: Aug 10 2006, 03:26 PM
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BGslayer   New Quest Mod - POF   Aug 7 2006, 10:35 AM
jastey   Sorry, I don't even know what to click to conf...   Aug 7 2006, 11:14 AM
BGslayer   Sorry, I don't even know what to click to con...   Aug 7 2006, 11:20 AM
jastey   There are lots of information about Waterdeep, als...   Aug 7 2006, 11:30 AM
Jab   1) Souhlasím s těmito podmínkami a je mi více ...   Aug 7 2006, 11:36 AM
jastey   1) Souhlasím s těmito podmínkami a je mi více...   Aug 7 2006, 01:46 PM
Sir-Kill   your screenshots were not loading well. you might ...   Aug 7 2006, 12:39 PM
Jab   I've created new english forum for this mod: h...   Aug 7 2006, 12:59 PM
Jab   Fixed...   Aug 7 2006, 01:22 PM
BGslayer   I have still no Idea, how to do the Waterdeep city...   Aug 7 2006, 05:36 PM
BGslayer   Now I have gathered all the informations about Wat...   Aug 8 2006, 07:54 AM
jastey   I'm looking foreward to seeing your graphics. ...   Aug 8 2006, 08:03 AM
BGslayer   Two Wards, later maybe three: Castle Ward, Dock Wa...   Aug 8 2006, 08:16 AM
Sir-Kill   I pasted together the WotSC map peices. heh huge i...   Aug 8 2006, 12:14 PM
BGslayer   I pasted together the WotSC map peices. heh huge ...   Aug 8 2006, 03:11 PM
BGslayer   So, I'm almost finished with the first part of...   Aug 10 2006, 10:48 AM
jastey   It looks a bit "empty" between the big b...   Aug 10 2006, 12:49 PM
BGslayer   Yes, I know, I said that I'm almost finished, ...   Aug 10 2006, 12:54 PM
Vlad   It looks like an exhibition of BG1 architecture. ...   Aug 10 2006, 01:04 PM
Sir-Kill   The GUI looks real good The areas however could u...   Aug 10 2006, 03:11 PM
BGslayer   The GUI looks real good The areas however could ...   Aug 10 2006, 03:22 PM
Sir-Kill   Sorry, if you are like me, I hate to hear criticis...   Aug 10 2006, 03:37 PM
BGslayer   Sorry, if you are like me, I hate to hear critici...   Aug 10 2006, 04:02 PM
Sir-Kill   yeah if you want to post/pm me some links to the f...   Aug 10 2006, 05:04 PM
yarpen   But Slayer - one thing. You should paint there mor...   Aug 11 2006, 07:41 AM
BGslayer   yarpen, do you mean to Waterdeep? If so,I have alr...   Aug 11 2006, 08:39 AM
BGslayer   A new website has been created for PoF mod - visit...   Aug 31 2006, 05:13 PM


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