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#1
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Forum Member Posts: 13 Joined: 18-December 05 ![]() |
I'm making a new Quest mod for SoA... For any informations you want please come on this forum and enter questions and suggestions, there you will find first screens and FEATURES... PoF mod forum
This post has been edited by BGslayer: Aug 7 2006, 10:36 AM |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
The GUI looks real good
The areas however could use some improving: ProjectsP3 in particular there are shadows running in at least 2 different directions. I'd suggest that you cut those associated with the thieves’ guild maybe even lighten the walls that are shadowed as well. Shadowing can be tricky and a huge pain. You have grass borders that end abruptly or just look flat, meaning that there is no illusion of differentiating elevations between the pavement/cobblestones and the grass. Suggestion, since the grass in real life is usually higher that the sidewalks I highlight the edge of the grass slightly (next to any pavement) and darken the stonework a bit near the edge of the grass. I also think that some of you compositions are real good. It is good to see more people making areas. keep on keeping on ![]() This post has been edited by Sir-Kill: Aug 10 2006, 03:13 PM -------------------- |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:27 PM |