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Aug 7 2006, 10:35 AM
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#1
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Forum Member Posts: 13 Joined: 18-December 05 |
I'm making a new Quest mod for SoA... For any informations you want please come on this forum and enter questions and suggestions, there you will find first screens and FEATURES... PoF mod forum
This post has been edited by BGslayer: Aug 7 2006, 10:36 AM |
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Aug 10 2006, 03:11 PM
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#2
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consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
The GUI looks real good
The areas however could use some improving: ProjectsP3 in particular there are shadows running in at least 2 different directions. I'd suggest that you cut those associated with the thieves’ guild maybe even lighten the walls that are shadowed as well. Shadowing can be tricky and a huge pain. You have grass borders that end abruptly or just look flat, meaning that there is no illusion of differentiating elevations between the pavement/cobblestones and the grass. Suggestion, since the grass in real life is usually higher that the sidewalks I highlight the edge of the grass slightly (next to any pavement) and darken the stonework a bit near the edge of the grass. I also think that some of you compositions are real good. It is good to see more people making areas. keep on keeping on This post has been edited by Sir-Kill: Aug 10 2006, 03:13 PM -------------------- |
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BGslayer New Quest Mod - POF Aug 7 2006, 10:35 AM
jastey Sorry, I don't even know what to click to conf... Aug 7 2006, 11:14 AM
BGslayer
Sorry, I don't even know what to click to con... Aug 7 2006, 11:20 AM
jastey There are lots of information about Waterdeep, als... Aug 7 2006, 11:30 AM
Jab 1) Souhlasím s těmito podmínkami a je mi více ... Aug 7 2006, 11:36 AM
jastey
1) Souhlasím s těmito podmínkami a je mi více... Aug 7 2006, 01:46 PM
Sir-Kill your screenshots were not loading well. you might ... Aug 7 2006, 12:39 PM
Jab I've created new english forum for this mod: h... Aug 7 2006, 12:59 PM
Jab Fixed... Aug 7 2006, 01:22 PM
BGslayer I have still no Idea, how to do the Waterdeep city... Aug 7 2006, 05:36 PM
BGslayer Now I have gathered all the informations about Wat... Aug 8 2006, 07:54 AM
jastey I'm looking foreward to seeing your graphics. ... Aug 8 2006, 08:03 AM
BGslayer Two Wards, later maybe three: Castle Ward, Dock Wa... Aug 8 2006, 08:16 AM
Sir-Kill I pasted together the WotSC map peices. heh huge i... Aug 8 2006, 12:14 PM
BGslayer
I pasted together the WotSC map peices. heh huge ... Aug 8 2006, 03:11 PM
BGslayer So, I'm almost finished with the first part of... Aug 10 2006, 10:48 AM
jastey It looks a bit "empty" between the big b... Aug 10 2006, 12:49 PM
BGslayer Yes, I know, I said that I'm almost finished, ... Aug 10 2006, 12:54 PM
Vlad It looks like an exhibition of BG1 architecture. ... Aug 10 2006, 01:04 PM
BGslayer
The GUI looks real good
The areas however could ... Aug 10 2006, 03:22 PM
Sir-Kill Sorry, if you are like me, I hate to hear criticis... Aug 10 2006, 03:37 PM
BGslayer
Sorry, if you are like me, I hate to hear critici... Aug 10 2006, 04:02 PM
Sir-Kill yeah if you want to post/pm me some links to the f... Aug 10 2006, 05:04 PM
yarpen But Slayer - one thing. You should paint there mor... Aug 11 2006, 07:41 AM
BGslayer yarpen, do you mean to Waterdeep? If so,I have alr... Aug 11 2006, 08:39 AM
BGslayer A new website has been created for PoF mod - visit... Aug 31 2006, 05:13 PM![]() ![]() |
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