![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Forum Member Posts: 43 Joined: 1-April 05 From: PLANET of Pluto (or Prostějov, Czech republic) ![]() |
Just a little wondering - why almost every mod for BG1 is for bgtutu?
-------------------- "To nejsou staletí co tebe,
vteřiny jsou to! Hluché, slepé jež buchot kladiv spočítá..." "Vedou ho! Vedou lžiproroka! Na kříž s ním! Na kříž s bídou světa!" "Ukřižuj ho!" http://gh.ffshrine.org/?r=23256 All ways to Sigil... |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 283 Joined: 26-October 04 ![]() |
At this day and age, mods like BG1NPC project are not difficult to code, as we use the already prepared/used before codes. I sure feel lucky that I could draw upon more profecient coders for expertise whenever I was stuck with something. And yes, this was possible because we were using TUTU.
What is challenging in the project are the sheer volume of code that requires ability to do a tedious job very carefully and neatly; the fact that it deals with a large amount of NPCs that must interact and not break each-other's codes; the fact that we are effected by the relatively "messy" leftovers that were scattered in BG1 scripts. -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
![]() |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th August 2025 - 02:16 AM |