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#1
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![]() Forum Member Posts: 43 Joined: 1-April 05 From: PLANET of Pluto (or Prostějov, Czech republic) ![]() |
Just a little wondering - why almost every mod for BG1 is for bgtutu?
-------------------- "To nejsou staletí co tebe,
vteřiny jsou to! Hluché, slepé jež buchot kladiv spočítá..." "Vedou ho! Vedou lžiproroka! Na kříž s ním! Na kříž s bídou světa!" "Ukřižuj ho!" http://gh.ffshrine.org/?r=23256 All ways to Sigil... |
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#2
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
QUOTE It's unfair to us, with-little-place-on-disk-cursed-players. It is in no way done to discriminate against the guys who are low on disk space. It is just that without some serious changes to the way the dialogue files and scripts are structured that were introduced by BG2 Infinity Engine variant, implementing dialogues for banter/romances is pretty much impossible. While Blucher was willing to work on workarounds to try to implement BG1 NPC Phase I content into vanilla BG1, neither he is around any more, nor I think it was all that doable. In fact, we lucked out that TUTU came out at the time we were ready to do coding, otherwise we'd be still sitting there with some banter material and no mod. TUTU introduction gave us the means to quickly and painlessly implement much, much more advanced dialogue content than the simple banter between two characters (ie Romances). This post has been edited by Domi: Jul 12 2006, 06:35 PM -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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Lo-Fi Version | Time is now: 9th August 2025 - 02:24 AM |