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#1
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![]() Forum Member Posts: 43 Joined: 1-April 05 From: PLANET of Pluto (or Prostějov, Czech republic) ![]() |
Just a little wondering - why almost every mod for BG1 is for bgtutu?
-------------------- "To nejsou staletí co tebe,
vteřiny jsou to! Hluché, slepé jež buchot kladiv spočítá..." "Vedou ho! Vedou lžiproroka! Na kříž s ním! Na kříž s bídou světa!" "Ukřižuj ho!" http://gh.ffshrine.org/?r=23256 All ways to Sigil... |
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#2
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Forum Member Posts: 59 Joined: 22-July 04 ![]() |
Tutu has a lot of advantages over bogstandard BG. I'll offer you two answers; one from a modder's PoV and one from a player's PoV.
As a player, Tutu offers everything that was good in BG at a higher resolution and without really annoying 'features' such as a non-pausing inventory screen and multi-class mages with only one weapon slot. The interface has been ported, as have load screens, etc. so it's very, very close to a classic BG experience. As a modder, the variant of the Infinity Engine that runs BG2 is the most capable, meaning you can do several things in BG2 that you simply can not in BG. For example, there's no way the BG1 NPC Project is going to be available for BG. This post has been edited by CamDawg: Jul 12 2006, 03:13 PM -------------------- The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release. |
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