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> The Drizzt Saga compatibility
Haos
post Jul 8 2006, 10:33 AM
Post #1





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Posts: 8
Joined: 7-July 06




Hi. I`m prepping a new, large campaign on MP BG1 (TOTSC,NTOTSC, TGC, SOTSC and some fixes). I would like to include TDC as well, though i`m not sure if it`s gonna be compatible (mainly with NTOTSC). Will be grateful for a quick reply.

Cheers
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flysoup
post Jul 11 2006, 02:38 PM
Post #2


Chef of Goblin pies
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Member of Graphics Dept.
Posts: 204
Joined: 10-April 06
From: Sweden




Greetings fellow adventurers,

Forgive me for not beeing present the last month, it is so that I am working on a comic project that currently takes up all my time.

It is based on mythology and therefor I have to do a lot of research. I haven´t forgotten the Drizzt Saga Weidu transfer though, but it might take a while.

The thing I have encountered is that two areas got bugged in a weird way after I added the newest adventure. I fixed this issue though as you can see in the forum, still it seems that the game might crash if you rest in thoose two areas. I had to take theese areas from a save game since they where bugged in the original, I couldn´t track the reason to the problem.

And for the worldmap issue I have looked in to this and it is possible to add the content to be compatible with other mods. Takes some work ofcourse and I am not yet 100% enlightened how to do it but I have the information on how to do it.

Well enough blabbering about this, again if you find any bugs, though there shouldn´t be any now, report me.

Since the Weidu need to be 100% clean.

Greetings,
flysoup

(Again if any volounteer want to aid in the Weidu or add more content to the Drizzt Saga then mail me at 08.54022473@teali.com. It would be great to enlarge the Drizzt Saga with some hours. Any suggestions are welcomed.)

This post has been edited by flysoup: Jul 11 2006, 02:41 PM


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