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Jul 8 2006, 10:33 AM
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#1
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Forum Member Posts: 8 Joined: 7-July 06 |
Hi. I`m prepping a new, large campaign on MP BG1 (TOTSC,NTOTSC, TGC, SOTSC and some fixes). I would like to include TDC as well, though i`m not sure if it`s gonna be compatible (mainly with NTOTSC). Will be grateful for a quick reply.
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Jul 11 2006, 02:38 PM
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#2
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Chef of Goblin pies ![]() Member of Graphics Dept. Posts: 204 Joined: 10-April 06 From: Sweden |
Greetings fellow adventurers,
Forgive me for not beeing present the last month, it is so that I am working on a comic project that currently takes up all my time. It is based on mythology and therefor I have to do a lot of research. I haven´t forgotten the Drizzt Saga Weidu transfer though, but it might take a while. The thing I have encountered is that two areas got bugged in a weird way after I added the newest adventure. I fixed this issue though as you can see in the forum, still it seems that the game might crash if you rest in thoose two areas. I had to take theese areas from a save game since they where bugged in the original, I couldn´t track the reason to the problem. And for the worldmap issue I have looked in to this and it is possible to add the content to be compatible with other mods. Takes some work ofcourse and I am not yet 100% enlightened how to do it but I have the information on how to do it. Well enough blabbering about this, again if you find any bugs, though there shouldn´t be any now, report me. Since the Weidu need to be 100% clean. Greetings, flysoup (Again if any volounteer want to aid in the Weidu or add more content to the Drizzt Saga then mail me at 08.54022473@teali.com. It would be great to enlarge the Drizzt Saga with some hours. Any suggestions are welcomed.) This post has been edited by flysoup: Jul 11 2006, 02:41 PM -------------------- Don´t dwell in history or future due to those are times were you can not act within.
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Haos The Drizzt Saga compatibility Jul 8 2006, 10:33 AM
Andyr As far as I know flysoup is still learning WeiDU, ... Jul 9 2006, 02:12 PM
melkor_morgoth75
I think that even with ALL other Weidu mods (and... Jul 10 2006, 10:13 AM
Zed Nocear I'm interested, what with animations, which we... Sep 14 2006, 09:50 PM
Baronius As there were no suitable free slots in BG1, this ... Sep 14 2006, 10:08 PM
flysoup Greetings the animations changes are as mentioned ... Sep 18 2006, 02:32 PM
Zed Nocear Is it possible in BG1 to replace separate animatio... Sep 26 2006, 01:06 AM
flysoup Haven´t done it myself in BG1 but in theory it sh... Sep 27 2006, 10:52 PM
SirChet Hi all:
For what it's worth I can say The D... Oct 2 2006, 11:41 AM
Haos I`m currently trying to gather mods for my per... Nov 22 2006, 02:31 AM
Chev It will not work, if you do this don't ask sup... Nov 22 2006, 06:37 AM
flysoup Aye true as it is written, it will not work indeed... Dec 14 2006, 09:54 PM![]() ![]() |
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