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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 211 Joined: 26-June 05 ![]() |
I just installed NeJv66 same two spells freeze the game SPCL145 and SPCL 148.
Copied thyem once again from BGT-NeJ compatiblity mod and all is ok. This post has been edited by Golden Thief: May 17 2006, 02:05 AM |
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Post
#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
GT, this is the most complicated dialogue in the whole trilogy. Actually, I have been recently explained that such dialogues cannot be introduced into the game. Hell knows how I have succeeded to make it working in the previous version. Now as I have introduced minor changes adding Shar-Teel to this dialogue then everything went awry once again. It will surely take some time to fix it once again. Meanwhile I have spotted a problem of looping. This is quick and manual fix which will allow you continuing the game.
1. Open DLARREL.DLG with NearInfinity. 2. Chose *Edit* tab. 3. Locate State Trigger 0. 4. Add the following tigger to the list of triggers: !Global("VP_Astrolabe_Talks","GLOBAL",4) You should get the following three triggers in the box of State Trigger 0: Global("Astrolab","GLOBAL",4) Global("Know_Larrel","GLOBAL",1) !Global("VP_Astrolabe_Talks","GLOBAL",4) 5. Click *Update* button and then *Save* button. There is another problem with moving to Kuldahar, but sometimes you can spot the corresponding answer and sometimes you cannot. I'll continue working on this dialogue. This post has been edited by Vlad: May 18 2006, 09:35 PM |
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