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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Based on the hot discussion of the future of BGT at SHS I've decided to make the stand-alone Shar-Teel's mod in addition to the BGT compatible version and to include the former as a sub-component in NeJ2. There will be two versions of this mod:
1. BGT version (of course, compatible with NeJ2) 2. NeJ2 version (stand-alone sub-component available only through installation of NeJ2). There will be no other versions developed or supported. The NeJ2 version of the mod will add Shar-Teel to one of the empty cells in the beginning of BG2 so players will be able to enjoy Shar-Teel NPC in both NeJ2 and BG2 as well. Besides her NeJ2 dialogues and interactions with other NPCs I hope she will have the standart set of banters and interjections related to BG2. This post has been edited by Vlad: Jan 21 2006, 07:34 PM |
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Well, if he knows exact numbers of dialogue states in the end-user computers.
![]() Actually, it is possible if every and each installation stores the original input number of states in some separate file and then when the same mod is installed, reinstalled or patched, it uses not the absolute numbering as it happens in WeiDU but exactly the same numbers or state names used for the first time. In this way I can continue numbering the states and ammend or append the same state without any problem. Otherwise, I simply do not know what does the number of the dialogue state which I called *NEJ66* in IMOEN2J.D turn to be in your IMOEN2J.DLG after you install the mod. This post has been edited by Vlad: Apr 11 2006, 12:00 PM |
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Lo-Fi Version | Time is now: 7th October 2025 - 03:15 AM |