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![]() Mathematical poet Retired team member Posts: 159 Joined: 9-July 04 From: Prague, Czech Republic ![]() |
Story of PST is very complex and emotional, NPCs are very developed and you can visit many planes and get in contact with many fractors. All of these things imply that the gameplay of Torment is very interesting and that it is ONE big experince...
...but what is your biggest personal experience during the playing of PST? [FOR EVERYONE - FOLLOWING LINES AND POSTS CAN INCLUDE MINOR/MAJOR SPOILERS SO BE CAREFUL IF YOU HAVE NOT PLAYED/FINISHED PST YET!!!] Personally, I can't decide for one - there are many interesting characters, places and situations... - dialog with Ravel (btw I've not seen any longer dialog in any game than this one ![]() - Dak'kon's Pronouncement of Two Deaths As One (and whole Circle of Zertimon stuff... Githzerai history is nifty explained there...) - Morte and his confession by Pillar of Skulls - Ending dialogs with party members, especially that with Fall-from-Grace with quote: "Time is not your enemy... forever is." - Turning of Trias back on the "good" side - Opening of the portal to the Fortress of Regrets - Any dialog with Deinarra - Any restored memory of Nameless One and - Deionarra's legacy in sensory stone (that was probably my biggest emotional experience from PST) -------------------- |
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#2
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
As for Nordom the only way to find him is too map the dungeon maze as you play it (and it must be on the hard setting to find him i believe)
I usually create a box for the first area with arrows for the exits that work and X's where they don't and then as you search each area you add another box to your map with the same arrows/X's etc until you have explored everywhere. This way you can also find your way back to the beginning easily without just running blindly through the rooms! Its much the same process to find the Mage in there too. |
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Lo-Fi Version | Time is now: 12th October 2025 - 10:37 AM |