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> IWD animations
Januszka
post Mar 31 2006, 01:04 PM
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Posts: 66
Joined: 14-January 05
From: Alicante, Spain




Hey.
Not sure if I have to post it here. Some spanish friend asked me to post for him a question. He was to know how he can import IWD2 animations to a BG2 mod.
Does anyone how how to?
Thanks smile.gif


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Spanish Community. Translations, mods...

<Sir-Kill> hehe jan rules
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Seifer
post Mar 31 2006, 01:36 PM
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Posts: 141
Joined: 22-July 04
From: London, England




Well, the animate IDS is a file that reserves spaces for all the animations. The problem with the IE architecture is that it doesn't allow additional monsters to be added, only replaced. Some hacking by some dudes found tose additional hex values in step 2, that can be used whn adding new animations.

Chances are when the IWDII animation is extracted the BAM structures will already be in the right order. Your amigo would have to rename them with the right convention (check the tutorials for that) then he's away.

Get him to email me if there's any problems.
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